Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill exaggeration-masterygit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/exaggeration-mastery)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/exaggeration-mastery"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/exaggeration-mastery/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/exaggeration-mastery"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/exaggeration-mastery.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00032 | $0.01038 |
| Opus 5 | $0.00016 | $0.00519 |
| Sonnet 5 | $0.00006 | $0.00208 |
| Haiku 4.5 | $0.00003 | $0.00104 |
Grade A, and why
exaggeration-mastery scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Exaggeration Mastery
The Truth Beyond Realism
Exaggeration isn't about making things unrealistic—it's about making things feel true. A perfect photographic copy of motion often feels dead on screen. Animation requires pushing beyond literal reality to capture the essence of movement, emotion, and intent.
Core Theory
The camera lies: Film loses dimension, haptic feedback, and environmental immersion. What reads clearly in real life often flattens on screen. Exaggeration compensates for this loss.
Essence over accuracy: Exaggeration distills motion to its essential quality. A sad slump becomes sadder. A joyful leap becomes more joyful. The caricature captures truth the photograph misses.
The Exaggeration Spectrum
Subtle (1.1-1.2x): Corporate, serious contexts. Motion feels polished but grounded. Moderate (1.3-1.5x): Consumer products, friendly brands. Motion feels alive and engaging. Bold (1.6-2x): Entertainment, games, playful contexts. Motion has personality and energy. Theatrical (2x+): Cartoons, comedy, stylized work. Motion defines the reality.
What to Exaggerate
Poses: Push silhouettes further than comfortable. If a lean feels like 15°, make it 20°. Timing: Compress fast actions further, extend holds longer. Spacing: Increase contrast between fast and slow phases. Squash/stretch: Push deformation beyond physical limits. Arcs: Sweep paths wider than strict physics suggests. Expression: Amplify emotional poses and reactions.
What NOT to Exaggerate
Proportions during motion: Unless the style supports it, characters shouldn't distort Physical laws differently for same object: Stay internally consistent Everything equally: Exaggeration needs contrast with restraint
Interaction with Other Principles
Squash/stretch is exaggeration's primary vehicle: How much deformation defines how cartoony the motion feels.
Timing exaggeration shapes genre: Snappy timing = comedy; held timing = drama.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 97 lines · 32 tokens per session scan A 087afd0673e0
exaggeration-mastery is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 32 tokens to every session and 1,038 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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