Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill excitement-energygit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/excitement-energy)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/excitement-energy"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/excitement-energy/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/excitement-energy"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/excitement-energy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00022 | $0.00815 |
| Opus 5 | $0.00011 | $0.00407 |
| Sonnet 5 | $0.00004 | $0.00163 |
| Haiku 4.5 | $0.00002 | $0.00081 |
Grade A, and why
excitement-energy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Excitement & Energy Animation
Create animations that energize, excite, and create dynamic, high-impact experiences.
Emotional Goal
Excitement builds through dynamic, escalating motion. Energy comes from fast, varied animations that create momentum and keep users engaged.
Disney Principles for Excitement
Squash & Stretch
Dynamic and impactful (20-35%). High-energy compression and extension. Objects feel springy and responsive.
Anticipation
Quick, building tension (100-150ms). Like a coiled spring. The anticipation itself creates excitement.
Staging
Dynamic compositions. Diagonal lines, asymmetric layouts. Nothing static—energy in every arrangement.
Straight Ahead Action
Embrace for particle effects, explosions, and dynamic backgrounds. Energetic spontaneity.
Follow Through & Overlapping Action
Bouncy, energetic overshoot. Elements don't just stop—they rebound with vitality.
Slow In & Slow Out
Aggressive acceleration curves. Fast starts, snappy stops. cubic-bezier(0.0, 0, 0.2, 1) for punch.
Arc
Dramatic, sweeping paths. High trajectories, dynamic curves. Motion that commands attention.
Secondary Action
Abundant energy effects. Particles, trails, glows. The environment responds to exciting moments.
Timing
Fast and punchy (100-300ms). Rapid sequences. Variety in timing creates rhythm and energy.
Exaggeration
High (25-40%). Push movements to feel impactful. Energy requires going beyond subtle.
Solid Drawing
Dynamic poses and forms. Lean into motion. Shapes that convey speed and force.
Appeal
Bold, high-contrast design. Saturated colors. Dynamic angles. Visual energy.
Timing Recommendations
| Element | Duration | Easing |
|---|---|---|
| Quick hit | 100-150ms | ease-out |
| Bounce | 300-400ms | spring |
| Reveal | 200-300ms | ease-out |
| Sequence step | 50-100ms | ease-out |
CSS Easing
--energy-snap: cubic-bezier(0.0, 0, 0.2, 1);
--energy-bounce: cubic-bezier(0.34, 1.56, 0.64, 1);
--energy-punch: cubic-bezier(0.22, 1, 0.36, 1);
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 116 lines · 22 tokens per session scan A 2a2a97d61ff2
excitement-energy is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 22 tokens to every session and 815 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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