excitement-energy

excitement-energy is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 22 tokens per session (815 once invoked), scanned A, original, MIT.

An animation guide for fast, dynamic motion that creates enthusiasm and momentum. It uses energetic movement to make an experience feel active and high-impact.

In plain words
What is it for?
Use it for energetic transitions, particle effects, explosions, dynamic backgrounds, and other high-impact moments.
Why use it?
It helps avoid static or low-energy presentation when the design needs to capture attention and build excitement.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for energetic transitions, particle effects, explosions, dynamic backgrounds, and other high-impact moments.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/excitement-energy
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill excitement-energy
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for excitement-energy

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/excitement-energy/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/excitement-energy)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/excitement-energy"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/excitement-energy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for excitement-energy

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/excitement-energy"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/excitement-energy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 815 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.00815
Opus 5 $0.00011 $0.00407
Sonnet 5 $0.00004 $0.00163
Haiku 4.5 $0.00002 $0.00081

Measured 8d ago against content hash 2a2a97d61ff2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

excitement-energy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/06-by-emotional-outcome/excitement-energy/SKILL.md · 116 lines

How it starts

The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Excitement & Energy Animation

Create animations that energize, excite, and create dynamic, high-impact experiences.

Emotional Goal

Excitement builds through dynamic, escalating motion. Energy comes from fast, varied animations that create momentum and keep users engaged.

Disney Principles for Excitement

Squash & Stretch

Dynamic and impactful (20-35%). High-energy compression and extension. Objects feel springy and responsive.

Anticipation

Quick, building tension (100-150ms). Like a coiled spring. The anticipation itself creates excitement.

Staging

Dynamic compositions. Diagonal lines, asymmetric layouts. Nothing static—energy in every arrangement.

Straight Ahead Action

Embrace for particle effects, explosions, and dynamic backgrounds. Energetic spontaneity.

Follow Through & Overlapping Action

Bouncy, energetic overshoot. Elements don't just stop—they rebound with vitality.

Slow In & Slow Out

Aggressive acceleration curves. Fast starts, snappy stops. cubic-bezier(0.0, 0, 0.2, 1) for punch.

Arc

Dramatic, sweeping paths. High trajectories, dynamic curves. Motion that commands attention.

Secondary Action

Abundant energy effects. Particles, trails, glows. The environment responds to exciting moments.

Timing

Fast and punchy (100-300ms). Rapid sequences. Variety in timing creates rhythm and energy.

Exaggeration

High (25-40%). Push movements to feel impactful. Energy requires going beyond subtle.

Solid Drawing

Dynamic poses and forms. Lean into motion. Shapes that convey speed and force.

Appeal

Bold, high-contrast design. Saturated colors. Dynamic angles. Visual energy.

Timing Recommendations

Element Duration Easing
Quick hit 100-150ms ease-out
Bounce 300-400ms spring
Reveal 200-300ms ease-out
Sequence step 50-100ms ease-out

CSS Easing

--energy-snap: cubic-bezier(0.0, 0, 0.2, 1);
--energy-bounce: cubic-bezier(0.34, 1.56, 0.64, 1);
--energy-punch: cubic-bezier(0.22, 1, 0.36, 1);

Read the full file on GitHub · 116 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 116 lines · 22 tokens per session scan A 2a2a97d61ff2

Subscribe to this mod's changes

excitement-energy is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 22 tokens to every session and 815 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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