feedback-indicators

feedback-indicators is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 32 tokens per session (989 once invoked), scanned A, original, MIT.

A guide to animations that confirm an action, such as a success checkmark, error alert, form validation message, or save confirmation.

In plain words
What is it for?
Use it to design the movement, timing, and appearance of success and error feedback in forms and interfaces.
Why use it?
It helps people understand what happened after they clicked, submitted, saved, or entered something.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design the movement, timing, and appearance of success and error feedback in forms and interfaces.

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Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/feedback-indicators
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill feedback-indicators
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for feedback-indicators

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/feedback-indicators/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/feedback-indicators)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/feedback-indicators"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/feedback-indicators/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for feedback-indicators

Your own site · 80×15
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Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 989 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.00989
Opus 5 $0.00016 $0.00495
Sonnet 5 $0.00006 $0.00198
Haiku 4.5 $0.00003 $0.00099

Measured 9d ago against content hash d943e76851e1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

feedback-indicators scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/05-by-animation-type/feedback-indicators/SKILL.md · 132 lines

How it starts

The opening of the file, as written. The whole thing — 132 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Feedback Indicator Animations

Apply Disney's 12 principles to action confirmation animations.

Principle Application

Squash & Stretch: Success checkmarks can scale with overshoot. Compress on draw, expand on complete.

Anticipation: Brief gather before feedback appears. 50ms of preparation before the confirmation.

Staging: Feedback appears at the action location. Button shows checkmark, field shows validation.

Straight Ahead vs Pose-to-Pose: Define feedback states: neutral → processing → success/error.

Follow Through & Overlapping: Icon animates, then label appears. Stagger confirmation elements.

Slow In/Slow Out: Success: ease-out (confident arrival). Error: ease-in-out (shake settles).

Arcs: Checkmarks draw in arcs, not straight lines. Error X's cross naturally.

Secondary Action: Checkmark draws + color shifts + scale bounces for rich feedback.

Timing:

  • Instant feedback: 100-200ms (form validation)
  • Success confirmation: 300-500ms (checkmark draw)
  • Error indication: 400ms (shake + message)
  • Auto-dismiss: 2000-4000ms after appearance

Exaggeration: Success deserves celebration. Overshoot scale to 1.2, bold colors, confident motion.

Solid Drawing: Feedback icons must be clear at a glance. Recognition in 100ms or less.

Appeal: Positive feedback should feel rewarding. Negative feedback firm but not punishing.

Timing Recommendations

Feedback Type Duration Auto-dismiss Easing
Inline Validation 150ms No ease-out
Checkmark Draw 400ms 3000ms ease-out
Success Toast 300ms 4000ms ease-out
Error Shake 400ms No ease-in-out
Error Toast 300ms 6000ms ease-out
Save Indicator 200ms 2000ms ease-out

Implementation Patterns

/* Checkmark draw */
.checkmark {
  stroke-dasharray: 50;
  stroke-dashoffset: 50;
  animation: draw-check 400ms ease-out forwards;
}

@keyframes draw-check {
  to { stroke-dashoffset: 0; }
}

/* Success with scale */
.success-icon {
  animation: success 500ms cubic-bezier(0.34, 1.56, 0.64, 1) forwards;
}

@keyframes success {
  0% { transform: scale(0); opacity: 0; }
  60% { transform: scale(1.2); opacity: 1; }
  100% { transform: scale(1); opacity: 1; }
}

/* Error shake */
.error-shake {
  animation: shake 400ms ease-in-out;
}

@keyframes shake {
  0%, 100% { transform: translateX(0); }
  20%, 60% { transform: translateX(-6px); }
  40%, 80% { transform: translateX(6px); }
}

/* Inline validation */
.field-valid {
  animation: valid-pop 200ms ease-out;
}

@keyframes valid-pop {
  0% { transform: scale(0.8); opacity: 0; }
  100% { transform: scale(1); opacity: 1; }
}

Read the full file on GitHub · 132 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 132 lines · 32 tokens per session scan A d943e76851e1

Subscribe to this mod's changes

feedback-indicators is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 32 tokens to every session and 989 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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