friendliness-approachability

friendliness-approachability is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 24 tokens per session (788 once invoked), scanned A, original, MIT.

An animation guide for warm, gentle motion that makes an interface feel welcoming. It focuses on movement that invites interaction without intimidating users.

In plain words
What is it for?
Use it for welcoming entrances, friendly feedback, and interactions designed to make users feel comfortable.
Why use it?
It helps avoid harsh or mechanical animations that can make a product feel difficult to approach.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for welcoming entrances, friendly feedback, and interactions designed to make users feel comfortable.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/friendliness-approachability
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill friendliness-approachability
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for friendliness-approachability

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/friendliness-approachability/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/friendliness-approachability)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/friendliness-approachability"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/friendliness-approachability/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for friendliness-approachability

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/friendliness-approachability"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/friendliness-approachability.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 788 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.00788
Opus 5 $0.00012 $0.00394
Sonnet 5 $0.00005 $0.00158
Haiku 4.5 $0.00002 $0.00079

Measured 7d ago against content hash 627611e3c9b2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

friendliness-approachability scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/06-by-emotional-outcome/friendliness-approachability/SKILL.md · 110 lines

How it starts

The opening of the file, as written. The whole thing — 110 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Friendliness & Approachability Animation

Create animations that welcome users and make interfaces feel warm and inviting.

Emotional Goal

Friendliness comes from gentle, welcoming motion that doesn't intimidate. Approachability means animations that invite interaction and make users feel comfortable.

Disney Principles for Friendliness

Squash & Stretch

Moderate, soft deformation (10-20%). Enough to feel alive without being cartoonish. Like a friendly handshake—warm but appropriate.

Anticipation

Gentle preparation (100-150ms). Friendly motion telegraphs intention without startling. A small "hello" before action.

Staging

Open, inviting compositions. Elements arranged to welcome, not confront. Clear pathways into the interface.

Straight Ahead Action

Light spontaneity for personality. Subtle variations that feel human and approachable rather than mechanical.

Follow Through & Overlapping Action

Soft, natural settling. A gentle bounce or two. Like a friend sitting down beside you—relaxed, not rigid.

Slow In & Slow Out

Smooth, approachable curves. No sharp accelerations. ease-out for welcoming entrances that arrive gently.

Arc

Natural, relaxed curves. Motion that feels human—not robotic straight lines, not exaggerated bounces.

Secondary Action

Warm supporting gestures. A subtle wave, a gentle nod. Elements acknowledge user presence.

Timing

Moderate, comfortable (200-350ms). Not rushed, not sluggish. Conversational pacing that feels natural.

Exaggeration

Mild (10-20%). Enough personality to feel warm without being overwhelming. Relatable, not theatrical.

Solid Drawing

Soft, rounded forms. Approachable proportions. Nothing sharp or intimidating.

Appeal

Warm colors, rounded corners. Friendly faces when appropriate. Inviting, accessible aesthetics.

Timing Recommendations

Element Duration Easing
Welcome fade 250-350ms ease-out
Slide in 300-400ms ease-out
Hover response 150-200ms ease-out
Expand/reveal 250-350ms ease-in-out

Read the full file on GitHub · 110 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 110 lines · 24 tokens per session scan A 627611e3c9b2

Subscribe to this mod's changes

friendliness-approachability is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 24 tokens to every session and 788 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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