hover-interactions

hover-interactions is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 32 tokens per session (852 once invoked), scanned A, original, MIT.

A guide to animations that respond when someone moves the pointer over an element. It covers effects such as highlights, card lifts, underlines, and image zooms.

In plain words
What is it for?
Use it when designing hover states for buttons, cards, links, images, and other pointer-sensitive controls.
Why use it?
It helps hover effects feel like clear previews of an interaction instead of distracting or sluggish movement.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/dylantarre/animation-principles/hover-interactions
Any agent
npx skills add dylantarre/animation-principles --skill hover-interactions
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hover-interactions

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/hover-interactions.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/hover-interactions)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/hover-interactions"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/hover-interactions.svg" alt="Measured on agentmods" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 852 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.00852
Opus 5 $0.00016 $0.00426
Sonnet 5 $0.00006 $0.00170
Haiku 4.5 $0.00003 $0.00085

Measured 6d ago against content hash cc5c2a75b645, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

hover-interactions scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/05-by-animation-type/hover-interactions/SKILL.md · 124 lines

How it starts

The opening of the file, as written. The whole thing — 124 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Hover Interaction Animations

Apply Disney's 12 principles to mouse hover states.

Principle Application

Squash & Stretch: Cards can subtly scale (1.02-1.05) on hover, creating "lift" effect.

Anticipation: Hover IS anticipation for click. The hover state previews the interaction.

Staging: Hover effects should highlight the interactive element, not distract from it.

Straight Ahead vs Pose-to-Pose: Define rest and hover poses precisely. Transition smoothly between them.

Follow Through & Overlapping: Child elements animate after parent. Card lifts, then shadow expands.

Slow In/Slow Out: Hover-in: ease-out (fast response). Hover-out: ease-in-out (graceful return).

Arcs: Underlines can draw from center outward. Highlights sweep in curved paths.

Secondary Action: Combine multiple subtle effects. Scale + shadow + color shift together.

Timing:

  • Hover response: 150-200ms (must feel responsive)
  • Hover exit: 200-300ms (can be slightly slower)
  • Never exceed 300ms for hover-in

Exaggeration: Subtle - hover is preview, not performance. Scale max 1.05, shadow max +8px.

Solid Drawing: Hover states must feel like the same element elevated, not a replacement.

Appeal: Hover should invite clicking. Create anticipation without demanding action.

Timing Recommendations

Hover Effect Hover-In Hover-Out Easing
Color Change 150ms 200ms ease-out / ease-in-out
Scale/Lift 200ms 250ms ease-out / ease-in-out
Shadow 200ms 250ms ease-out / ease-in-out
Underline Draw 200ms 200ms ease-out
Image Zoom 300ms 400ms ease-out
Icon Shift 150ms 200ms ease-out

Implementation Patterns

/* Card lift with shadow */
.card {
  transition: transform 200ms ease-out, box-shadow 200ms ease-out;
}

.card:hover {
  transform: translateY(-4px) scale(1.02);
  box-shadow: 0 12px 24px rgba(0,0,0,0.15);
}

/* Slower return */
.card:not(:hover) {
  transition: transform 250ms ease-in-out, box-shadow 250ms ease-in-out;
}

/* Underline draw from center */
.link {
  position: relative;
}

.link::after {
  content: '';
  position: absolute;
  bottom: 0;
  left: 50%;
  width: 0;
  height: 2px;
  background: currentColor;
  transition: width 200ms ease-out, left 200ms ease-out;
}

.link:hover::after {
  width: 100%;
  left: 0;
}

Read the full file on GitHub · 124 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 124 lines · 32 tokens per session scan A cc5c2a75b645

Subscribe to this mod's changes

hover-interactions is a skill published in the GitHub repository dylantarre/animation-principles (79 stars, last pushed 8mo ago), licensed MIT. It adds 32 tokens to every session and 852 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

playground

Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.

anthropics/claude-plugins-official · 53 tokens

fixing-motion-performance

Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.

ibelick/ui-skills · 45 tokens

frontend-design

创建具有高设计品质、可交付生产的前端界面。当用户要求构建 Web 组件、页面、海报或应用(如官网、落地页、仪表盘、React/Vue 组件、HTML/CSS 布局,或对任意 Web UI 进行样式/美化)时使用本技能。产出有创意、打磨到位且避免「AI 通用审美」的代码与界面设计。.

xstongxue/best-skills · 103 tokens

antfu-design

Use this when building interfaces with UnoCSS in any framework (React, Vue, Svelte, Solid, or plain HTML), from dense devtools panels to landing pages. Read core-design-read first to set the direction, then apply the token system plus the polish and anti-slop rules.

antfu/skills · 66 tokens

migrate

Apply DESIGN, canon, and modules to every page in the inventory, producing a deployable static HTML site. Use to migrate or render the whole captured site into the redesigned static tree ("migrate the pages", "render the migrated site", "apply the design to all pages", "build the deployable site", "convert the…

adobe/skills · 128 tokens

tailwind-css

Best practices for utility-first CSS with Tailwind, responsive design, and component patterns.

cosmicstack-labs/mercury-agent-skills · 20 tokens