large-500-800ms

large-500-800ms is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 34 tokens per session (721 once invoked), scanned A, original, MIT.

Guidance for longer animations lasting 500–800 milliseconds, such as hero transitions, complex reveals, and story-like moments.

In plain words
What is it for?
Use it to plan keyframes, easing, anticipation, follow-through, and coordinated movement for large interface animations.
Why use it?
Long animations attract attention, so poorly chosen timing can make an interface feel slow or distracting. This helps reserve that time for motion users should notice.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan keyframes, easing, anticipation, follow-through, and coordinated movement for large interface animations.

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Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/large-500-800ms
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill large-500-800ms
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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README.md
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Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 721 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00721
Opus 5 $0.00017 $0.00360
Sonnet 5 $0.00007 $0.00144
Haiku 4.5 $0.00003 $0.00072

Measured 9d ago against content hash 4bea54baaea9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

large-500-800ms scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/10-by-time-scale/large-500-800ms/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Large Animations (500-800ms)

At 500-800ms, animations become events. Users stop and watch. Reserve this duration for significant moments that deserve attention and communicate importance.

Disney Principles at Large Scale

Full Expression of All Principles

Squash & Stretch: Dramatic deformation - 20-30% stretch visible and characterful. Objects feel elastic and alive.

Anticipation: Extended wind-up - 150-200ms anticipation sells the action. Clear "about to happen" signal.

Staging: Sophisticated choreography - multiple elements with clear hierarchy and timing offsets.

Straight Ahead/Pose to Pose: Definitely pose to pose - complex motion needs keyframe control.

Follow Through: Extended settling - elements continue moving 100-200ms after main action completes.

Slow In/Slow Out: Dramatic easing - strong deceleration creates impact at endpoints.

Arcs: Essential - all movement should follow natural curved paths.

Secondary Action: Rich layering - primary, secondary, and tertiary actions possible.

Timing: 30-48 frames at 60fps. Full cinematic range.

Exaggeration: Go bold - this duration supports theatrical expression.

Solid Drawing: Full 3D transforms - depth, perspective, complex rotations.

Appeal: Memorable moments - users will recall these animations.

Easing Recommendations

/* Dramatic entrance */
transition: all 600ms cubic-bezier(0.16, 1, 0.3, 1);

/* Powerful deceleration */
transition: all 700ms cubic-bezier(0, 0.55, 0.45, 1);

/* Elastic landing */
transition: transform 650ms cubic-bezier(0.68, -0.55, 0.265, 1.55);

/* Smooth, cinematic */
transition: all 800ms cubic-bezier(0.25, 0.1, 0.25, 1);

Best Use Cases

  • Hero image/section reveals
  • Major feature introductions
  • Success/completion celebrations
  • Onboarding sequences
  • Dashboard data loads
  • Portfolio piece reveals
  • First-time user experiences
  • Important state changes

Implementation Pattern

.hero-reveal {
  opacity: 0;
  transform: translateY(60px) scale(0.9);
  transition: opacity 500ms ease-out,
              transform 700ms cubic-bezier(0.16, 1, 0.3, 1);
}

.hero-reveal.visible {
  opacity: 1;
  transform: translateY(0) scale(1);
}

/* Staggered reveal with follow-through */
.hero-title { transition-delay: 0ms; }
.hero-subtitle { transition-delay: 100ms; }
.hero-cta { transition-delay: 200ms; }

Read the full file on GitHub · 95 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 95 lines · 34 tokens per session scan A 4bea54baaea9

Subscribe to this mod's changes

large-500-800ms is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 34 tokens to every session and 721 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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