Animation Principles - Master

Animation Principles - Master is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 32 tokens per session (588 once invoked), scanned A, original, MIT.

An explanation of the ideas behind classic animation principles and how they affect human perception. It is intended for learning the reasoning behind animation choices, not just applying recipes.

In plain words
What is it for?
Use it for teaching, mentorship, design reviews, or learning how anticipation, timing, attention, and physical movement shape interface animation.
Why use it?
It helps developers and designers understand why motion feels clear, natural, or believable.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for teaching, mentorship, design reviews, or learning how anticipation, timing…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/master
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill master
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for Animation Principles - Master

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/master.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/master)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/master"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/master.svg" alt="Measured on agentmods" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 588 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.00588
Opus 5 $0.00016 $0.00294
Sonnet 5 $0.00006 $0.00118
Haiku 4.5 $0.00003 $0.00059

Measured 7d ago against content hash 56b35e2f78a5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

Animation Principles - Master scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/04-by-skill-level/master/SKILL.md · 53 lines

How it starts

The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.

The Philosophy Behind the Principles

Masters don't just apply principles - they understand their origins in human perception and storytelling. This is animation as visual psychology.

Why the Principles Work

Squash and Stretch: Persistence of Vision

The eye blurs motion. Stretch simulates motion blur our brains expect. Squash simulates impact compression we've observed since infancy. We're matching internal neural predictions.

Anticipation: Predictive Processing

Human brains constantly predict next moments. Anticipation feeds this system information, making action legible. Without it, perception lags behind action.

Staging: Attentional Bandwidth

Humans have limited focal attention. Staging respects cognitive constraints. It's not artistic preference - it's information architecture for biological processors.

Method Philosophy

Pose-to-pose: Animation as acting - clear intentions, deliberate choices. Straight ahead: Animation as discovery - emergent behavior, organic evolution. Both philosophies are valid worldviews.

Follow Through: Physics as Metaphor

Objects with follow through feel like they exist in a world with rules. Rules create believability. Even cartoon physics must be internally consistent.

Slow In/Out: Natural Motion Universals

Almost nothing in nature moves at constant velocity. Ease reflects universal physics. It's not stylistic - it's the visual signature of mass and energy.

Arcs: Gravitational Truth

Pendulums, projectiles, limbs - rotation and gravity create curves. Arcs are motion's natural signature. Linear paths require explanation.

Secondary Action: Cognitive Depth

Humans assess situations through multiple channels simultaneously. Secondary action mimics this richness. Single-channel communication feels impoverished.

Timing: Emotional Chronometry

We feel time differently based on emotional state. Animation timing recreates these subjective time distortions. Fast isn't always fast - it's how fast feels.

Read the full file on GitHub · 53 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 53 lines · 32 tokens per session scan A 56b35e2f78a5

Subscribe to this mod's changes

Animation Principles - Master is a skill published in the GitHub repository dylantarre/animation-principles (79 stars, last pushed 8mo ago), licensed MIT. It adds 32 tokens to every session and 588 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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