micro-100-200ms

micro-100-200ms is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 36 tokens per session (615 once invoked), scanned A, original, MIT.

Guidance for quick animations lasting 100–200 milliseconds, such as tooltips, dropdowns, and small feedback effects.

In plain words
What is it for?
Use it to choose short translations, fades, scales, rotations, easing, and small amounts of overshoot for interface feedback.
Why use it?
These interactions need to feel responsive while remaining visible enough to understand. This helps avoid motion that is either abrupt or sluggish.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to choose short translations, fades, scales, rotations, easing, and small amounts of overshoot for interface feedback.

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Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/micro-100-200ms
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill micro-100-200ms
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for micro-100-200ms

README.md
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Your own site
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agentmods 80×15 button for micro-100-200ms

Your own site · 80×15
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Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 615 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00615
Opus 5 $0.00018 $0.00308
Sonnet 5 $0.00007 $0.00123
Haiku 4.5 $0.00004 $0.00061

Measured 9d ago against content hash 06d59cd51378, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

micro-100-200ms scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/10-by-time-scale/micro-100-200ms/SKILL.md · 94 lines

How it starts

The opening of the file, as written. The whole thing — 94 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Micro Animations (100-200ms)

The 100-200ms range is the sweet spot for micro-interactions. Fast enough to feel responsive, slow enough to be perceived as intentional motion.

Disney Principles at Micro Speed

Works Well

Squash & Stretch: Light application - 5-10% works for bouncy buttons, appearing elements.

Anticipation: Micro-anticipation possible - 20-30ms wind-up before 150ms action.

Staging: Single focal point - one element moving, rest static.

Straight Ahead/Pose to Pose: Either works - simple enough for straight ahead, controlled enough for poses.

Follow Through: Minimal overshoot - 2-5% past target, settle quickly.

Slow In/Slow Out: ease-out dominates - elements should arrive confidently.

Arcs: Slight curves possible - dropdown items can arc subtly rather than straight down.

Secondary Action: One secondary max - icon rotates while menu opens.

Timing: 6-12 frames at 60fps. Enough for smooth motion.

Exaggeration: Moderate - scale 0.9-1.1, rotation up to 30 degrees.

Solid Drawing: Simple transforms - scale, opacity, short translations.

Appeal: Quick animations feel modern and polished.

Doesn't Work

  • Long travel distances
  • Complex choreography
  • Heavy physics simulations
  • Multi-stage reveals
  • Elaborate anticipation sequences

Easing Recommendations

/* Standard micro-interaction */
transition: all 150ms ease-out;

/* Appearing elements - start fast, land soft */
transition: opacity 120ms ease-out, transform 150ms ease-out;

/* Bouncy micro-feedback */
transition: transform 180ms cubic-bezier(0.34, 1.56, 0.64, 1);

Best Use Cases

  • Tooltip appearance
  • Dropdown menus opening
  • Icon state changes
  • Small hover animations
  • Notification badges
  • Tab switches
  • Accordion headers

Implementation Pattern

.tooltip {
  opacity: 0;
  transform: translateY(-4px) scale(0.95);
  transition: opacity 120ms ease-out,
              transform 150ms ease-out;
}

.trigger:hover .tooltip {
  opacity: 1;
  transform: translateY(0) scale(1);
}

.dropdown-item {
  opacity: 0;
  transform: translateY(-8px);
  transition: all 150ms ease-out;
}

Read the full file on GitHub · 94 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 94 lines · 36 tokens per session scan A 06d59cd51378

Subscribe to this mod's changes

micro-100-200ms is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 36 tokens to every session and 615 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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