orchestrated-sequences

orchestrated-sequences is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 29 tokens per session (995 once invoked), scanned A, original, MIT.

Guidance for coordinating several animated elements over time, with staggered entrances, shared timing, and a clear visual hierarchy.

In plain words
What is it for?
Use it to build staggered reveals, coordinated interface motion, and sequences where elements enter and settle in stages.
Why use it?
When multiple elements move independently, the result can feel chaotic or make it hard to see what matters first. This helps choreograph their order and relationships.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build staggered reveals, coordinated interface motion, and sequences where elements enter and settle in stages.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/orchestrated-sequences
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill orchestrated-sequences
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for orchestrated-sequences

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/orchestrated-sequences/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/orchestrated-sequences)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/orchestrated-sequences"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/orchestrated-sequences/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for orchestrated-sequences

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/orchestrated-sequences"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/orchestrated-sequences.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 995 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.00995
Opus 5 $0.00015 $0.00498
Sonnet 5 $0.00006 $0.00199
Haiku 4.5 $0.00003 $0.00100

Measured 9d ago against content hash 419a0ff64fe0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

orchestrated-sequences scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/10-by-time-scale/orchestrated-sequences/SKILL.md · 118 lines

How it starts

The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Orchestrated Sequences

Orchestrated sequences coordinate multiple elements across time. Like a conductor directing an orchestra, you control when each element enters, how it moves, and how elements relate.

Disney Principles for Orchestration

Ensemble Coordination

Squash & Stretch: Unified style - all elements should share consistent elasticity. Mix bouncy and stiff looks chaotic.

Anticipation: Staggered preparation - lead element anticipates first, others follow in sequence.

Staging: Clear hierarchy - primary action leads, secondary elements support but don't compete.

Straight Ahead/Pose to Pose: Pose to pose mandatory - choreography requires precise timing control.

Follow Through: Cascading settle - elements land in sequence with overlapping follow-through.

Slow In/Slow Out: Shared easing family - use variations of same curve for cohesion.

Arcs: Coordinated paths - elements should move in complementary directions, not randomly.

Secondary Action: Intentional support - every element has a role in the composition.

Timing: The heart of orchestration - stagger delays, duration variations, tempo changes.

Exaggeration: Proportional emphasis - primary elements more exaggerated, supporting less.

Solid Drawing: Consistent dimensional logic - shared perspective, depth, scale relationships.

Appeal: Unified performance - the sequence should feel like one composed moment.

Timing Strategies

/* Linear stagger - equal delays */
.item:nth-child(n) {
  transition-delay: calc(var(--index) * 50ms);
}

/* Accelerating stagger - getting faster */
.item:nth-child(1) { transition-delay: 0ms; }
.item:nth-child(2) { transition-delay: 80ms; }
.item:nth-child(3) { transition-delay: 140ms; }
.item:nth-child(4) { transition-delay: 180ms; }

/* Decelerating stagger - slowing down */
.item:nth-child(1) { transition-delay: 0ms; }
.item:nth-child(2) { transition-delay: 40ms; }
.item:nth-child(3) { transition-delay: 100ms; }
.item:nth-child(4) { transition-delay: 180ms; }

Read the full file on GitHub · 118 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 118 lines · 29 tokens per session scan A 419a0ff64fe0

Subscribe to this mod's changes

orchestrated-sequences is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 29 tokens to every session and 995 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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