Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill orchestrated-sequencesgit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/orchestrated-sequences)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/orchestrated-sequences"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/orchestrated-sequences/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/orchestrated-sequences"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/orchestrated-sequences.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00029 | $0.00995 |
| Opus 5 | $0.00015 | $0.00498 |
| Sonnet 5 | $0.00006 | $0.00199 |
| Haiku 4.5 | $0.00003 | $0.00100 |
Grade A, and why
orchestrated-sequences scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Orchestrated Sequences
Orchestrated sequences coordinate multiple elements across time. Like a conductor directing an orchestra, you control when each element enters, how it moves, and how elements relate.
Disney Principles for Orchestration
Ensemble Coordination
Squash & Stretch: Unified style - all elements should share consistent elasticity. Mix bouncy and stiff looks chaotic.
Anticipation: Staggered preparation - lead element anticipates first, others follow in sequence.
Staging: Clear hierarchy - primary action leads, secondary elements support but don't compete.
Straight Ahead/Pose to Pose: Pose to pose mandatory - choreography requires precise timing control.
Follow Through: Cascading settle - elements land in sequence with overlapping follow-through.
Slow In/Slow Out: Shared easing family - use variations of same curve for cohesion.
Arcs: Coordinated paths - elements should move in complementary directions, not randomly.
Secondary Action: Intentional support - every element has a role in the composition.
Timing: The heart of orchestration - stagger delays, duration variations, tempo changes.
Exaggeration: Proportional emphasis - primary elements more exaggerated, supporting less.
Solid Drawing: Consistent dimensional logic - shared perspective, depth, scale relationships.
Appeal: Unified performance - the sequence should feel like one composed moment.
Timing Strategies
/* Linear stagger - equal delays */
.item:nth-child(n) {
transition-delay: calc(var(--index) * 50ms);
}
/* Accelerating stagger - getting faster */
.item:nth-child(1) { transition-delay: 0ms; }
.item:nth-child(2) { transition-delay: 80ms; }
.item:nth-child(3) { transition-delay: 140ms; }
.item:nth-child(4) { transition-delay: 180ms; }
/* Decelerating stagger - slowing down */
.item:nth-child(1) { transition-delay: 0ms; }
.item:nth-child(2) { transition-delay: 40ms; }
.item:nth-child(3) { transition-delay: 100ms; }
.item:nth-child(4) { transition-delay: 180ms; }
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 118 lines · 29 tokens per session scan A 419a0ff64fe0
orchestrated-sequences is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 29 tokens to every session and 995 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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