playfulness-fun

playfulness-fun is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 23 tokens per session (809 once invoked), scanned A, original, MIT.

An animation guide for whimsical, humorous, and expressive motion. It uses exaggerated movement and cartoon-like timing to make interactions entertaining.

In plain words
What is it for?
Use it for expressive interface feedback, humorous interactions, playful characters, and lighthearted digital experiences.
Why use it?
It helps prevent experiences from feeling dull when the goal is to amuse users or invite playful interaction.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for expressive interface feedback, humorous interactions, playful characters, and lighthearted digital experiences.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/playfulness-fun
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill playfulness-fun
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for playfulness-fun

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/playfulness-fun/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/playfulness-fun)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/playfulness-fun"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/playfulness-fun/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for playfulness-fun

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/playfulness-fun"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/playfulness-fun.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 809 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.00809
Opus 5 $0.00012 $0.00404
Sonnet 5 $0.00005 $0.00162
Haiku 4.5 $0.00002 $0.00081

Measured 7d ago against content hash 95bc6a7c91d9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

playfulness-fun scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/06-by-emotional-outcome/playfulness-fun/SKILL.md · 97 lines

How it starts

The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Playfulness & Fun Animation

Create animations that entertain, surprise, and make interactions genuinely enjoyable.

Emotional Goal

Playfulness invites interaction through unexpected, whimsical motion. Fun comes from animations that have personality, respond expressively, and make users smile.

Disney Principles for Playfulness

Squash & Stretch

Generous, exaggerated (25-40%). Rubbery, cartoon physics. Objects should feel alive and reactive. Bounce like a beach ball.

Anticipation

Exaggerated wind-ups (150-250ms). Comic timing—big preparation for big payoff. Elements "think" before acting.

Staging

Theatrical presentation. Clear setup and punchline. Give playful moments room to breathe and be noticed.

Straight Ahead Action

Embrace spontaneity. Wobbly paths, unpredictable bounces. Characters and elements with minds of their own.

Follow Through & Overlapping Action

Extensive, bouncy follow-through. Overshoots, wobbles, and settling. Like a cartoon character skidding to a stop.

Slow In & Slow Out

Asymmetric with overshoot. Quick starts, bouncy landings. cubic-bezier(0.68, -0.55, 0.265, 1.55) for elastic effect.

Arc

Exaggerated, bouncy curves. High arcs for jumps. Squiggly paths for personality. Nothing moves in straight lines.

Secondary Action

Abundant! Wiggles, sparkles, expressions. Elements react to each other. The whole interface feels alive.

Timing

Varied and expressive (100-500ms). Quick snaps, slow anticipation. Comic timing with beats and pauses.

Exaggeration

High (30-50%). Push movements to cartoon levels. Impossible physics that feel emotionally true.

Solid Drawing

Maintain appeal through deformation. Stretched elements stay charming. Volume shifts for effect.

Appeal

Round, friendly shapes. Bright, saturated colors. Big eyes, expressive forms. Character in everything.

Timing Recommendations

Element Duration Easing
Bounce 400-600ms spring(1, 60, 8)
Wiggle 300-400ms ease-in-out
Pop 150-250ms ease-out-back
Squash 100-150ms ease-out

Read the full file on GitHub · 97 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 97 lines · 23 tokens per session scan A 95bc6a7c91d9

Subscribe to this mod's changes

playfulness-fun is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 23 tokens to every session and 809 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

figma

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link…

heygen-com/hyperframes · 89 tokens

motion-graphics

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI…

heygen-com/hyperframes · 139 tokens

visual-asset-design

A guide for turning character, scene, and prop ideas into prompts for generating consistent reference images. It covers layouts, camera views, visual identity, and continuity across image variations.

agentscope-ai/QwenPaw · 113 tokens

muapi-logo-creator

Engineer professional-grade brand logos using geometric primitives and negative space — generates minimalist, scalable vector-style marks via muapi.ai.

SamurAIGPT/Generative-Media-Skills · 29 tokens

muapi-photo-pack-generator

Generate a pack of professional or aesthetic photos from a single reference image while preserving the exact identity of the person.

SamurAIGPT/Generative-Media-Skills · 28 tokens

drawio-diagram

A tool for creating editable Draw.io diagrams, a file format used for flowcharts, system diagrams, and model illustrations.

xstongxue/best-skills · 104 tokens