responsive-adaptive

responsive-adaptive is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 26 tokens per session (906 once invoked), scanned A, original, MIT.

Guidance for making animation speed respond to the situation, such as the device, travel distance, user preference, or type of interaction.

In plain words
What is it for?
Use it to set adaptive durations, easing, staging, and motion complexity for responsive interfaces.
Why use it?
A single animation speed can feel too slow, too fast, or too demanding in different contexts. This helps motion stay suitable and understandable across devices and users.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to set adaptive durations, easing, staging, and motion complexity for responsive interfaces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/responsive-adaptive
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill responsive-adaptive
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for responsive-adaptive

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/responsive-adaptive/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/responsive-adaptive)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/responsive-adaptive"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/responsive-adaptive/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for responsive-adaptive

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/responsive-adaptive"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/responsive-adaptive.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 906 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00906
Opus 5 $0.00013 $0.00453
Sonnet 5 $0.00005 $0.00181
Haiku 4.5 $0.00003 $0.00091

Measured 9d ago against content hash 4c76b8fe314c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

responsive-adaptive scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/10-by-time-scale/responsive-adaptive/SKILL.md · 141 lines

How it starts

The opening of the file, as written. The whole thing — 141 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Responsive & Adaptive Timing

Responsive timing adapts duration to context: device capability, travel distance, user preferences, and interaction type. One duration doesn't fit all situations.

Disney Principles for Adaptive Motion

Context-Aware Application

Squash & Stretch: Scale with device - more subtle on mobile (less screen real estate for deformation).

Anticipation: Shorter on touch devices - touch users expect faster response than mouse users.

Staging: Adapt to viewport - smaller screens need more focused staging, less simultaneous motion.

Straight Ahead/Pose to Pose: Same approach, scaled duration - poses stay, timing adjusts.

Follow Through: Proportional to distance - longer travel = more follow-through time.

Slow In/Slow Out: Adjust curve intensity - faster animations need sharper easing.

Arcs: Same paths, different speeds - arc shape remains, traversal time changes.

Secondary Action: Reduce on mobile - fewer simultaneous animations for performance.

Timing: THE adaptive variable - timing changes, principles stay.

Exaggeration: Less on smaller screens - proportional to viewport/element size.

Solid Drawing: Performance-aware - reduce 3D transforms on weaker devices.

Appeal: Context-appropriate - what feels right on desktop may feel slow on mobile.

Adaptive Strategies

Distance-Based Duration

/* Base duration for reference distance */
--base-duration: 300ms;
--base-distance: 100px;

/* Duration scales with distance */
/* 50px travel = 200ms, 200px travel = 450ms */
function getDuration(distance) {
  const baseDuration = 300;
  const baseDistance = 100;
  return Math.min(600, baseDuration * Math.sqrt(distance / baseDistance));
}

Device-Based Duration

/* Desktop - full duration */
.transition { transition-duration: 400ms; }

/* Tablet - slightly faster */
@media (max-width: 1024px) {
  .transition { transition-duration: 350ms; }
}

/* Mobile - faster for perceived responsiveness */
@media (max-width: 768px) {
  .transition { transition-duration: 250ms; }
}

Read the full file on GitHub · 141 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 141 lines · 26 tokens per session scan A 4c76b8fe314c

Subscribe to this mod's changes

responsive-adaptive is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 26 tokens to every session and 906 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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