Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill scroll-animationsgit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/scroll-animations)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/scroll-animations"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/scroll-animations/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/scroll-animations"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/scroll-animations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00029 | $0.00824 |
| Opus 5 | $0.00015 | $0.00412 |
| Sonnet 5 | $0.00006 | $0.00165 |
| Haiku 4.5 | $0.00003 | $0.00082 |
Grade A, and why
scroll-animations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 115 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Scroll Animations
Apply Disney's 12 principles to scroll-triggered motion.
Principle Application
Squash & Stretch: Elements can compress slightly while scrolling fast, settle when stopped.
Anticipation: Content should be slightly visible before full reveal. Start animations at 10-20% visibility.
Staging: Reveal content in reading order. Top-to-bottom, left-to-right progression.
Straight Ahead vs Pose-to-Pose: Define clear "hidden" and "revealed" poses. Scroll position interpolates between them.
Follow Through & Overlapping: Stagger reveals. First element triggers at 20% viewport, next at 25%, etc.
Slow In/Slow Out: Use ease-out for reveals triggered by scroll. Content settles into place.
Arcs: Parallax elements move on curves relative to scroll. Slight horizontal offset as vertical scroll occurs.
Secondary Action: Fade + slide + scale can combine for richer reveals.
Timing:
- Reveal animation: 400-600ms (allows scroll to continue)
- Parallax: real-time, 1:1 or fractional ratios
- Sticky transitions: 200-300ms
Exaggeration: Subtle for scroll - users control the pace. Let scroll speed be the exaggeration.
Solid Drawing: Elements should never jump or teleport. Smooth interpolation at all scroll positions.
Appeal: Scroll animations should reward exploration, not obstruct it.
Timing Recommendations
| Scroll Animation | Duration | Trigger Point | Easing |
|---|---|---|---|
| Fade In | 500ms | 20% visible | ease-out |
| Slide Up | 600ms | 15% visible | ease-out |
| Parallax | real-time | continuous | linear |
| Sticky Header | 200ms | threshold | ease-out |
| Progress Bar | real-time | continuous | linear |
| Section Reveal | 600ms | 25% visible | ease-out |
Implementation Patterns
/* Scroll-triggered reveal */
.reveal {
opacity: 0;
transform: translateY(30px);
transition: opacity 500ms ease-out, transform 600ms ease-out;
}
.reveal.visible {
opacity: 1;
transform: translateY(0);
}
/* CSS-only parallax */
.parallax-container {
perspective: 1px;
overflow-y: auto;
}
.parallax-slow {
transform: translateZ(-1px) scale(2);
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 115 lines · 29 tokens per session scan A 3706ec77799d
scroll-animations is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 29 tokens to every session and 824 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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