slow-800-1200ms

slow-800-1200ms is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 35 tokens per session (794 once invoked), scanned A, original, MIT.

Guidance for deliberate animations lasting 800–1200 milliseconds, such as dramatic reveals, loading sequences, and storytelling moments.

In plain words
What is it for?
Use it to plan cinematic timing, key poses, easing, curved paths, and layered motion.
Why use it?
Very slow motion can communicate importance but can also delay people when used unnecessarily. This helps shape animations that users are expected to stop and watch.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan cinematic timing, key poses, easing, curved paths, and layered motion.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/slow-800-1200ms
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill slow-800-1200ms
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for slow-800-1200ms

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/slow-800-1200ms/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/slow-800-1200ms)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/slow-800-1200ms"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/slow-800-1200ms/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for slow-800-1200ms

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/slow-800-1200ms"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/slow-800-1200ms.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 794 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.00794
Opus 5 $0.00017 $0.00397
Sonnet 5 $0.00007 $0.00159
Haiku 4.5 $0.00003 $0.00079

Measured 8d ago against content hash a9950d63eb80, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

slow-800-1200ms scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/10-by-time-scale/slow-800-1200ms/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Slow Animations (800-1200ms)

At 800-1200ms, animation approaches cinematic territory. This is deliberate, intentional motion for moments that matter. Users are expected to stop and watch.

Disney Principles at Slow Speed

Cinematic Application

Squash & Stretch: Pronounced and characterful - 25-35% deformation tells stories. Objects have weight and personality.

Anticipation: Full theatrical wind-up - 200-300ms preparation. The audience knows something is coming.

Staging: Scene composition - think in terms of camera and stage. Clear visual hierarchy with entrance order.

Straight Ahead/Pose to Pose: Pose to pose essential - 4-6 key poses for 1 second of motion.

Follow Through: Extended overlap - different elements settle at clearly different times, 200-300ms of settling.

Slow In/Slow Out: Dramatic curves - strong ease-in creates weight, strong ease-out creates impact.

Arcs: Sweeping curves - motion paths are clearly curved, visible trajectories.

Secondary Action: Complex layering - multiple levels of supporting action enhance primary motion.

Timing: 48-72 frames at 60fps. Near-film quality frame counts.

Exaggeration: Theatrical - push proportions and motion for emotional impact.

Solid Drawing: Full dimensional transforms - parallax, depth, 3D rotation.

Appeal: Emotional connection - slow motion creates intimacy with the interface.

Easing Recommendations

/* Dramatic, weighted motion */
transition: all 1000ms cubic-bezier(0.16, 1, 0.3, 1);

/* Graceful entrance */
transition: all 900ms cubic-bezier(0.22, 1, 0.36, 1);

/* Heavy, impactful landing */
transition: transform 1100ms cubic-bezier(0.33, 1, 0.68, 1);

/* Elastic, memorable */
transition: all 1000ms cubic-bezier(0.68, -0.6, 0.32, 1.6);

Best Use Cases

  • App launch sequences
  • Major feature reveals
  • Storytelling moments
  • Error recovery animations
  • Achievement unlocks
  • Tutorial sequences
  • First-run experiences
  • Section transitions in presentations
  • Loading state to content reveals

Read the full file on GitHub · 106 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 106 lines · 35 tokens per session scan A a9950d63eb80

Subscribe to this mod's changes

slow-800-1200ms is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 35 tokens to every session and 794 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

frontend-design

Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.

anthropics/claude-plugins-official · 40 tokens

visual-plan

Turn ordinary text plans into rich interactive visual plans with diagrams, file maps, annotated code, open questions, and UI/prototype review when useful.

BuilderIO/skills · 32 tokens

baseline-ui

Quickly deslop UI code by fixing spacing, hierarchy, typography, and small layout issues. Use when the interface needs a fast cleanup or polish pass.

ibelick/ui-skills · 34 tokens

antv-x6-editor

A skill for creating and troubleshooting interactive diagrams with AntV X6, a JavaScript engine for editors made of connected nodes and lines. It supports diagram types such as flowcharts, dependency graphs, entity-relationship diagrams, and organization charts.

antvis/chart-visualization-skills · 253 tokens

infographic-creator

Create beautiful infographics based on given text content. Use when users request to create infographics.

antvis/chart-visualization-skills · 24 tokens

extract

Crawl an existing website (capped, multi-page) and seed stardust/current/ with PRODUCT.md, DESIGN.md, DESIGN.json, a per-page inventory, and the consolidated brand surface — the captured design system, palette, typography, motifs, and voice of the live site. Use when the user wants to analyze an existing site's…

adobe/skills · 188 tokens