slow-in-out-mastery

slow-in-out-mastery is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 30 tokens per session (981 once invoked), scanned A, original, MIT.

An animation guide for controlling acceleration and deceleration so movement starts and stops naturally.

In plain words
What is it for?
Use it to choose easing for interface transitions, object movement, and animations that need a natural sense of weight.
Why use it?
It helps avoid mechanical-looking motion by matching digital movement more closely to how objects move in the physical world.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to choose easing for interface transitions, object movement, and animations that need a natural sense of weight.

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Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/slow-in-out-mastery
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill slow-in-out-mastery
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for slow-in-out-mastery

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/slow-in-out-mastery/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/slow-in-out-mastery)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/slow-in-out-mastery"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/slow-in-out-mastery/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for slow-in-out-mastery

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/slow-in-out-mastery"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/slow-in-out-mastery.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 981 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00981
Opus 5 $0.00015 $0.00491
Sonnet 5 $0.00006 $0.00196
Haiku 4.5 $0.00003 $0.00098

Measured 9d ago against content hash b5056e08ec77, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

slow-in-out-mastery scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/11-by-principle-focus/slow-in-out-mastery/SKILL.md · 92 lines

How it starts

The opening of the file, as written. The whole thing — 92 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Slow In / Slow Out Mastery

The Physics Principle

Objects in the real world don't move at constant speeds—they accelerate from rest and decelerate to stops. Slow in/slow out (also called ease in/ease out) captures this fundamental truth. Without it, animation looks mechanical. With it, motion feels alive.

Core Theory

Slow Out (Ease Out): More drawings clustered at the start of a movement. The object accelerates away from its starting position gradually.

Slow In (Ease In): More drawings clustered at the end of a movement. The object decelerates into its final position gradually.

Linear motion: Equal spacing between positions. Rare in nature, useful for mechanical elements or stylistic choice.

The Spacing Principle

Traditional animators controlled this through drawing spacing:

  • Tight spacing = slow movement (drawings close together)
  • Wide spacing = fast movement (drawings far apart)

Digital animators control this through easing curves—mathematical functions that describe how values change over time.

Common Easing Functions

  • Ease Out: Fast start, slow end (70% of UI animations)
  • Ease In: Slow start, fast end (exits, departures)
  • Ease In Out: Slow start and end (elegant, deliberate)
  • Linear: Constant rate (mechanical, looping)
  • Custom bezier: Precise control for specific feels

Interaction with Other Principles

Timing is modified by easing: The same duration feels different with different easing. Ease out feels faster than ease in at identical durations.

Anticipation often uses ease in: The wind-up accelerates before the fast action.

Follow through uses ease out: Settling motion decelerates to rest.

Squash/stretch intensity follows easing: More deformation during fast phases, less during slow phases.

Domain Applications

UI/Motion Design

  • Page transitions: Ease out for entrances (fast appearance, settle), ease in for exits
  • Modals: Ease out scale-up for friendly, non-jarring appearance
  • Buttons: Ease out on press feedback (immediate response, smooth settle)
  • Loading: Linear for progress bars (predictable), ease for spinners (organic)
  • Hover states: Quick ease out to start, ease in out for smooth feel

Read the full file on GitHub · 92 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 92 lines · 30 tokens per session scan A b5056e08ec77

Subscribe to this mod's changes

slow-in-out-mastery is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 30 tokens to every session and 981 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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