solid-drawing-mastery

solid-drawing-mastery is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 30 tokens per session (1,027 once invoked), scanned A, original, MIT.

An animation guide for preserving three-dimensional form, volume, proportions, and weight as objects move.

In plain words
What is it for?
Use it when designing dimensional transforms, perspective changes, character animation, and structurally consistent motion.
Why use it?
It helps prevent characters and objects from appearing to grow, shrink, flatten, or warp incorrectly during motion.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when designing dimensional transforms, perspective changes, character animation, and structurally consistent motion.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/solid-drawing-mastery
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill solid-drawing-mastery
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for solid-drawing-mastery

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/solid-drawing-mastery/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/solid-drawing-mastery)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/solid-drawing-mastery"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/solid-drawing-mastery/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for solid-drawing-mastery

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/solid-drawing-mastery"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/solid-drawing-mastery.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,027 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.01027
Opus 5 $0.00015 $0.00513
Sonnet 5 $0.00006 $0.00205
Haiku 4.5 $0.00003 $0.00103

Measured 9d ago against content hash 3c85669f0f45, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

solid-drawing-mastery scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/11-by-principle-focus/solid-drawing-mastery/SKILL.md · 103 lines

How it starts

The opening of the file, as written. The whole thing — 103 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Solid Drawing Mastery

The Dimensional Principle

Solid drawing means creating the illusion of three-dimensional form, weight, and volume. In traditional animation, it meant understanding anatomy, perspective, and form. In digital motion, it means ensuring transforms and movements feel grounded in physical space, not flat manipulations of 2D shapes.

Core Theory

Form over symbol: Beginning animators draw symbols (a circle for a head, lines for arms). Master animators draw forms—volumes that exist in space with weight and dimension.

Construction consistency: Objects must maintain consistent volume and proportions throughout motion. A character's head shouldn't grow when they turn. A box shouldn't warp into a trapezoid.

The Three-Dimensional Challenge

Animation exists in time, but also in space. Solid drawing ensures:

  • Volume consistency: Objects don't accidentally grow or shrink
  • Perspective accuracy: Rotations follow dimensional rules
  • Weight presence: Forms feel like they have mass occupying space
  • Structural integrity: Objects don't collapse or warp incorrectly

Elements of Solidity

Construction: Understanding what's beneath the surface—skeleton, structure Perspective: Proper foreshortening, vanishing points, spatial relationships Volume: Maintaining 3D mass during 2D representation Weight distribution: How mass shifts and settles in space Lighting consistency: Shadows and highlights that reinforce form

Interaction with Other Principles

Squash/stretch must maintain volume: The core solid drawing constraint—deformation without mass change.

Arcs exist in 3D space: Paths must make dimensional sense, not just screen-space sense.

Follow through respects physics: Secondary elements move as 3D forms, not flat graphics.

Staging considers depth: Solid drawing enables clear spatial relationships.

Domain Applications

UI/Motion Design

  • 3D transforms: Rotations must respect perspective and vanishing points
  • Depth layers: Z-space relationships remain consistent during motion
  • Scale animations: Objects scale from logical center points, not arbitrary origins
  • Card flips: Perspective-accurate rotations, not flat X-axis scales
  • Shadows: Move consistently with object position in 3D space

Read the full file on GitHub · 103 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 103 lines · 30 tokens per session scan A 3c85669f0f45

Subscribe to this mod's changes

solid-drawing-mastery is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 30 tokens to every session and 1,027 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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