Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill teaching-othersgit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/teaching-others)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/teaching-others"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/teaching-others/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/teaching-others"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/teaching-others.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00027 | $0.00713 |
| Opus 5 | $0.00014 | $0.00357 |
| Sonnet 5 | $0.00005 | $0.00143 |
| Haiku 4.5 | $0.00003 | $0.00071 |
Grade A, and why
Animation Principles - Teaching Others scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Teaching the 12 Principles Effectively
Teaching animation principles requires meeting students where they are. Here's how to communicate each principle at different levels.
Teaching Strategies by Principle
1. Squash and Stretch
Show first: Bouncing ball exercise - universal, immediate, undeniable. Common confusion: Students preserve shape instead of volume. Use clay demonstration. Key phrase: "Volume stays the same, shape changes."
2. Anticipation
Show first: Video of real athletes - every jump has a crouch. Common confusion: Making anticipation too large or too long. Key phrase: "The audience needs a heads-up."
3. Staging
Show first: Silhouette test. If they can't read it as a shadow, it fails. Common confusion: Cluttering with detail before establishing clarity. Key phrase: "What's the ONE thing this frame says?"
4. Straight Ahead / Pose to Pose
Show first: Same action animated both ways - compare results. Common confusion: Thinking one method is "correct." Key phrase: "Pose to pose for control, straight ahead for discovery."
5. Follow Through / Overlapping
Show first: Slow-motion hair, fabric, tails. Nature demonstrates constantly. Common confusion: Everything stopping at the same frame. Key phrase: "Nothing stops at once. What's attached keeps going."
6. Slow In / Slow Out
Show first: Push a heavy box versus a light one. Spacing changes. Common confusion: Even spacing (tweening syndrome). Key phrase: "More drawings where it slows, fewer where it's fast."
7. Arcs
Show first: Trace hand during natural gesture - it curves. Common confusion: Mechanical point-to-point movement. Key phrase: "Almost everything curves. Straight lines are exceptions."
8. Secondary Action
Show first: Walking while talking on phone - multiple layers. Common confusion: Secondary action competing with primary. Key phrase: "It adds flavor but shouldn't steal the show."
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 74 lines · 27 tokens per session scan A a3b245f560a7
Animation Principles - Teaching Others is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 27 tokens to every session and 713 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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