timing-calibration

timing-calibration is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 20 tokens per session (749 once invoked), scanned A, original, MIT.

A guide for adjusting animation speed so interface motion matches the action being shown. It covers timing, easing, curved movement, and the relative speed of related animations.

In plain words
What is it for?
It is for tuning hover effects, transitions, reveals, curved motion, and groups of animations in user interfaces.
Why use it?
It helps fix motion that feels too fast, too slow, inconsistent, robotic, or slow enough to make users wait.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for tuning hover effects, transitions, reveals, curved motion, and groups of animations in user interfaces.

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Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/timing-calibration
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill timing-calibration
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for timing-calibration

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/timing-calibration/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/timing-calibration)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/timing-calibration"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/timing-calibration/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for timing-calibration

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/timing-calibration"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/timing-calibration.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 749 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.00749
Opus 5 $0.00010 $0.00375
Sonnet 5 $0.00004 $0.00150
Haiku 4.5 $0.00002 $0.00075

Measured 9d ago against content hash 82ab333110c0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

timing-calibration scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/12-by-problem-type/timing-calibration/SKILL.md · 90 lines

How it starts

The opening of the file, as written. The whole thing — 90 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Timing Calibration

Get animation speed right using Disney's timing principles.

Problem Indicators

  • "Too slow" or "too fast" feedback
  • Animations feel inconsistent
  • Similar actions have different speeds
  • Users wait for animations
  • Motion feels robotic or unnatural

Diagnosis by Principle

Timing

Issue: Duration doesn't match action type Fix: Micro-interactions: 100-150ms. Transitions: 200-400ms. Complex reveals: 400-600ms. Never exceed 1s for UI.

Slow In and Slow Out

Issue: Linear timing feels mechanical Fix: Use easing. Ease-out for entrances (fast start, soft landing). Ease-in for exits (soft start, quick finish).

Arcs

Issue: Straight-line motion at wrong speed Fix: Curved paths need more time than straight paths. Increase duration for arc motion.

Staging

Issue: Multiple speeds compete Fix: Similar elements should animate at similar speeds. Create timing harmony.

Secondary Action

Issue: Secondary animations at wrong relative speed Fix: Secondary actions should be slightly slower than primary. Creates natural hierarchy.

Timing Scale

Category Duration Use For
Instant 0-100ms Hover states, micro-feedback
Fast 100-200ms Buttons, toggles, small elements
Normal 200-300ms Cards, modals, most transitions
Slow 300-400ms Page transitions, large elements
Deliberate 400-600ms Complex reveals, onboarding

Quick Fixes

  1. Start with 200ms - Adjust from there
  2. Larger elements = longer duration - Size affects perceived speed
  3. Distance affects timing - Longer travel = longer duration
  4. Create a timing scale - Use 3-4 consistent values
  5. Test at 2x speed - If too slow works, use it

Troubleshooting Checklist

  • Is duration under 400ms for most UI?
  • Do similar elements have similar timing?
  • Is easing applied (not linear)?
  • Does larger movement have longer duration?
  • Test: Speed up by 30%—still readable?
  • Test: Slow down by 30%—feels sluggish?
  • Are users waiting for animations?
  • Compare to platform conventions (iOS/Android/Web)

Read the full file on GitHub · 90 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 90 lines · 20 tokens per session scan A 82ab333110c0

Subscribe to this mod's changes

timing-calibration is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 20 tokens to every session and 749 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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