transition-sequences

transition-sequences is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 31 tokens per session (901 once invoked), scanned A, original, MIT.

A guide to animations made of several coordinated steps, such as page changes, onboarding flows, wizards, and staged reveals.

In plain words
What is it for?
Use it to plan timing, overlap, easing, and the order of motion in page transitions and other choreographed interface sequences.
Why use it?
It helps multi-step motion feel ordered and understandable instead of making every element move at once.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan timing, overlap, easing, and the order of motion in page transitions and other choreographed interface sequences.

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Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/transition-sequences
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill transition-sequences
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for transition-sequences

README.md
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agentmods 80×15 button for transition-sequences

Your own site · 80×15
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Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 901 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00901
Opus 5 $0.00015 $0.00451
Sonnet 5 $0.00006 $0.00180
Haiku 4.5 $0.00003 $0.00090

Measured 9d ago against content hash a3ef6b056c58, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

transition-sequences scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/05-by-animation-type/transition-sequences/SKILL.md · 113 lines

How it starts

The opening of the file, as written. The whole thing — 113 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Transition Sequence Animations

Apply Disney's 12 principles to choreographed multi-step motion.

Principle Application

Squash & Stretch: Each element in sequence can compress/expand independently for organic feel.

Anticipation: Sequence starts with a setup phase. Brief pause or gather before motion begins.

Staging: Direct attention through the sequence. Most important element animates first or last.

Straight Ahead vs Pose-to-Pose: Plan keyframes for each step. Map the entire sequence before implementing.

Follow Through & Overlapping: Elements don't move in unison. Stagger starts by 50-100ms. Let motion cascade.

Slow In/Slow Out: Each step eases. The sequence overall should ease too - faster middle, slower ends.

Arcs: Transitions across space follow arcs. Page sliding left curves slightly, not linear slide.

Secondary Action: Primary transition + secondary details. Page slides while elements within fade/scale.

Timing:

  • Step overlap: 30-50% of previous step's duration
  • Total sequence: 300-800ms for UI, up to 1500ms for dramatic
  • Gap between steps: 0-100ms (overlap preferred)

Exaggeration: Sequence itself is exaggeration. Individual steps stay subtle.

Solid Drawing: Maintain spatial consistency. If A goes left, B should come from left.

Appeal: Sequences tell a story. Beginning, middle, end - satisfying resolution.

Timing Recommendations

Sequence Type Total Duration Step Count Step Overlap
Tab Change 300ms 2 50%
Page Transition 500-600ms 2-3 30%
Modal Open 400ms 3 40%
Wizard Step 400ms 2 50%
Onboarding 800-1200ms 4-6 30%
Dramatic Reveal 1000-1500ms 5-8 40%

Implementation Patterns

/* Staggered sequence */
.sequence-item {
  opacity: 0;
  transform: translateY(20px);
  animation: reveal 400ms ease-out forwards;
}

.sequence-item:nth-child(1) { animation-delay: 0ms; }
.sequence-item:nth-child(2) { animation-delay: 80ms; }
.sequence-item:nth-child(3) { animation-delay: 160ms; }
.sequence-item:nth-child(4) { animation-delay: 240ms; }

@keyframes reveal {
  to {
    opacity: 1;
    transform: translateY(0);
  }
}

/* Page transition choreography */
.page-exit {
  animation: page-out 250ms ease-in forwards;
}

.page-enter {
  animation: page-in 300ms ease-out 200ms forwards;
}

@keyframes page-out {
  to { opacity: 0; transform: translateX(-30px); }
}

@keyframes page-in {
  from { opacity: 0; transform: translateX(30px); }
  to { opacity: 1; transform: translateX(0); }
}

Read the full file on GitHub · 113 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 113 lines · 31 tokens per session scan A a3ef6b056c58

Subscribe to this mod's changes

transition-sequences is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 31 tokens to every session and 901 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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