Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill transition-sequencesgit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/transition-sequences)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/transition-sequences"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/transition-sequences/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/transition-sequences"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/transition-sequences.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00031 | $0.00901 |
| Opus 5 | $0.00015 | $0.00451 |
| Sonnet 5 | $0.00006 | $0.00180 |
| Haiku 4.5 | $0.00003 | $0.00090 |
Grade A, and why
transition-sequences scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 113 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Transition Sequence Animations
Apply Disney's 12 principles to choreographed multi-step motion.
Principle Application
Squash & Stretch: Each element in sequence can compress/expand independently for organic feel.
Anticipation: Sequence starts with a setup phase. Brief pause or gather before motion begins.
Staging: Direct attention through the sequence. Most important element animates first or last.
Straight Ahead vs Pose-to-Pose: Plan keyframes for each step. Map the entire sequence before implementing.
Follow Through & Overlapping: Elements don't move in unison. Stagger starts by 50-100ms. Let motion cascade.
Slow In/Slow Out: Each step eases. The sequence overall should ease too - faster middle, slower ends.
Arcs: Transitions across space follow arcs. Page sliding left curves slightly, not linear slide.
Secondary Action: Primary transition + secondary details. Page slides while elements within fade/scale.
Timing:
- Step overlap: 30-50% of previous step's duration
- Total sequence: 300-800ms for UI, up to 1500ms for dramatic
- Gap between steps: 0-100ms (overlap preferred)
Exaggeration: Sequence itself is exaggeration. Individual steps stay subtle.
Solid Drawing: Maintain spatial consistency. If A goes left, B should come from left.
Appeal: Sequences tell a story. Beginning, middle, end - satisfying resolution.
Timing Recommendations
| Sequence Type | Total Duration | Step Count | Step Overlap |
|---|---|---|---|
| Tab Change | 300ms | 2 | 50% |
| Page Transition | 500-600ms | 2-3 | 30% |
| Modal Open | 400ms | 3 | 40% |
| Wizard Step | 400ms | 2 | 50% |
| Onboarding | 800-1200ms | 4-6 | 30% |
| Dramatic Reveal | 1000-1500ms | 5-8 | 40% |
Implementation Patterns
/* Staggered sequence */
.sequence-item {
opacity: 0;
transform: translateY(20px);
animation: reveal 400ms ease-out forwards;
}
.sequence-item:nth-child(1) { animation-delay: 0ms; }
.sequence-item:nth-child(2) { animation-delay: 80ms; }
.sequence-item:nth-child(3) { animation-delay: 160ms; }
.sequence-item:nth-child(4) { animation-delay: 240ms; }
@keyframes reveal {
to {
opacity: 1;
transform: translateY(0);
}
}
/* Page transition choreography */
.page-exit {
animation: page-out 250ms ease-in forwards;
}
.page-enter {
animation: page-in 300ms ease-out 200ms forwards;
}
@keyframes page-out {
to { opacity: 0; transform: translateX(-30px); }
}
@keyframes page-in {
from { opacity: 0; transform: translateX(30px); }
to { opacity: 1; transform: translateX(0); }
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 113 lines · 31 tokens per session scan A a3ef6b056c58
transition-sequences is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 31 tokens to every session and 901 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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