Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill troubleshootinggit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/troubleshooting)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/troubleshooting"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/troubleshooting/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/troubleshooting"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/troubleshooting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.00654 |
| Opus 5 | $0.00013 | $0.00327 |
| Sonnet 5 | $0.00005 | $0.00131 |
| Haiku 4.5 | $0.00003 | $0.00065 |
Grade A, and why
Animation Principles - Troubleshooting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Animation Troubleshooting Guide
Something's off. Use this to find and fix it.
Symptom-Based Diagnosis
"It feels floaty/weightless"
Check:
- Slow in/out - Is spacing too even? Add bunching at start/end
- Timing - Need more frames for weight? Fewer for snap?
- Squash/stretch - Impact reaction visible?
- Follow through - Settling properly or just stopping?
Fix: Add 2-4 frames to settle. Increase spacing variation. Add impact squash.
"It feels stiff/robotic"
Check:
- Arcs - Are paths too straight?
- Overlap - Is everything moving at once?
- Secondary action - Is it present?
- Anticipation - Too uniform?
Fix: Offset timing between body parts. Curve your motion paths. Vary anticipation amounts.
"I can't tell what's happening"
Check:
- Staging - Silhouette clear?
- Anticipation - Is viewer prepared for action?
- Timing - Too fast to read?
- Exaggeration - Key poses pushed enough?
Fix: Simplify composition. Add anticipation frames. Extend key poses. Push silhouette.
"It feels dead/lifeless"
Check:
- Secondary action - Present and supporting?
- Overlap - Different parts moving differently?
- Timing - Varied or monotonous?
- Appeal - Character design working?
Fix: Layer in secondary actions. Offset everything by 1-3 frames. Vary timing between actions.
"It feels cartoony when it should be subtle" (or vice versa)
Check:
- Exaggeration - Calibrated to style?
- Squash/stretch - Amount appropriate?
- Timing - Snappy vs. naturalistic?
- Anticipation - Size matches style?
Fix: Dial exaggeration to match reference. Adjust squash/stretch ratios. Match timing to style guide.
"Something feels wrong but I can't identify it"
Check:
- Arcs - Track every moving part. Find the broken curve.
- Volume - Is squash/stretch preserving mass?
- Twins - Are poses too symmetrical?
- Spacing - Graph your drawings. Find the anomaly.
Fix: Often it's one broken arc or inconsistent spacing. Track paths obsessively.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 84 lines · 25 tokens per session scan A 8cc9d2f4b032
Animation Principles - Troubleshooting is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 25 tokens to every session and 654 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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