universal-industry

universal-industry is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 20 tokens per session (861 once invoked), scanned A, original, MIT.

A set of general animation principles based on Disney’s 12 principles, adapted for different industries and interface types.

In plain words
What is it for?
Use it to plan animations for interfaces, data displays, and interactive elements across different products.
Why use it?
It gives you sensible starting points when no specialised industry guidance exists. It also helps keep motion clear without distorting important content.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan animations for interfaces, data displays, and interactive elements across different products.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/universal-industry
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill universal-industry
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for universal-industry

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/universal-industry/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/universal-industry)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/universal-industry"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/universal-industry/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for universal-industry

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/universal-industry"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/universal-industry.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 861 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.00861
Opus 5 $0.00010 $0.00430
Sonnet 5 $0.00004 $0.00172
Haiku 4.5 $0.00002 $0.00086

Measured 8d ago against content hash 48655c39869e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

universal-industry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/08-by-industry/universal-industry/SKILL.md · 98 lines

How it starts

The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Universal Animation Principles

Apply Disney's 12 principles as flexible foundations that adapt to any industry context with sensible defaults.

The 12 Principles Applied

1. Squash & Stretch

  • Default: Subtle compression on interactive elements
  • Adjust By: Brand personality (playful = more, serious = less)
  • Universal Rule: Never distort data or important content

2. Anticipation

  • Default: Brief pause before significant actions
  • Adjust By: Action importance (bigger action = more anticipation)
  • Universal Rule: Always signal before irreversible actions

3. Staging

  • Default: Primary action takes visual focus
  • Adjust By: Content hierarchy and user goals
  • Universal Rule: One main focus per screen state

4. Straight Ahead & Pose to Pose

  • Default: Pose to pose for UI, straight ahead for data
  • Adjust By: Content type and interaction pattern
  • Universal Rule: Match approach to content predictability

5. Follow Through & Overlapping Action

  • Default: Related elements animate in sequence
  • Adjust By: Visual complexity and element relationships
  • Universal Rule: Primary element completes before secondary

6. Slow In & Slow Out

  • Default: ease-in-out for most transitions
  • Adjust By: UI context (entrances = ease-out, exits = ease-in)
  • Universal Rule: Never use linear for UI motion

7. Arc

  • Default: Subtle curves for natural movement
  • Adjust By: Interface formality (casual = more arc)
  • Universal Rule: Straight lines for data, curves for character

8. Secondary Action

  • Default: One supporting animation per primary action
  • Adjust By: Moment importance and brand expression
  • Universal Rule: Secondary never overshadows primary

9. Timing

  • Default: 200-300ms for standard interactions
  • Adjust By: Industry pace and user expectations
  • Universal Rule: Faster for frequent, slower for significant

10. Exaggeration

  • Default: Subtle, 10-20% beyond literal
  • Adjust By: Brand personality and context appropriateness
  • Universal Rule: Exaggerate successes, minimize failures

Read the full file on GitHub · 98 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 98 lines · 20 tokens per session scan A 48655c39869e

Subscribe to this mod's changes

universal-industry is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 20 tokens to every session and 861 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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