Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dylantarre/animation-principles --skill universal-timinggit clone --depth 1 https://github.com/dylantarre/animation-principlesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dylantarre/animation-principles/universal-timing)<a href="https://agentmods.dev/skills/dylantarre/animation-principles/universal-timing"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/universal-timing/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/universal-timing"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/universal-timing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00028 | $0.00928 |
| Opus 5 | $0.00014 | $0.00464 |
| Sonnet 5 | $0.00006 | $0.00186 |
| Haiku 4.5 | $0.00003 | $0.00093 |
Grade A, and why
universal-timing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Universal Timing Principles
Some animation truths transcend duration. These principles work at 50ms and 5000ms. Master these to make good timing decisions at any scale.
Disney Principles - Universal Application
Always True
Squash & Stretch: Scale proportionally - 5% at 100ms, 30% at 2000ms. Never eliminate, always proportional.
Anticipation: Ratio stays constant - anticipation is 20-30% of main action duration, regardless of total time.
Staging: One clear focus - whether instant or cinematic, only one thing should demand primary attention.
Straight Ahead/Pose to Pose: Complexity matches duration - short = straight ahead, long = pose to pose.
Follow Through: Present at all durations - even 100ms can have micro-overshoot. Scale matches duration.
Slow In/Slow Out: Always ease - linear motion looks mechanical at every duration.
Arcs: Natural paths scale - short animations = subtle curves, long animations = sweeping arcs.
Secondary Action: Supports, never competes - true at 50ms and 5000ms.
Timing: Duration determines perception - same motion reads differently at different speeds.
Exaggeration: Match duration and importance - longer duration allows more exaggeration.
Solid Drawing: Transforms must match - consistency matters regardless of speed.
Appeal: The goal - animation should enhance, not impede, at any duration.
Universal Ratios
The Golden Ratio of Animation Timing
Anticipation : Action : Follow-through
20% : 50% : 30%
Example at 500ms:
Anticipation: 100ms
Main action: 250ms
Follow-through: 150ms
Stagger Ratio
Optimal stagger delay: 10-20% of item duration
Item duration: 300ms
Stagger delay: 30-60ms between items
Easing Intensity vs Duration
Duration < 150ms: ease-out only (no time for ease-in)
Duration 150-400ms: ease-out or custom
Duration 400ms+: full ease-in-out possible
Easing That Works Everywhere
/* Universal ease-out - works at any duration */
transition-timing-function: cubic-bezier(0.16, 1, 0.3, 1);
/* Universal natural motion */
transition-timing-function: cubic-bezier(0.4, 0, 0.2, 1);
/* Universal bounce - scale amplitude with duration */
transition-timing-function: cubic-bezier(0.34, 1.56, 0.64, 1);
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 119 lines · 28 tokens per session scan A 7101850a4508
universal-timing is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 28 tokens to every session and 928 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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