universal-tool

universal-tool is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 19 tokens per session (1,000 once invoked), scanned A, original, MIT.

A general guide to Disney’s 12 animation principles that works with any animation tool or framework. It explains ideas such as preparing for an action, guiding attention, and defining key poses.

In plain words
What is it for?
Use it to plan squash and stretch, anticipation, staging, keyframe animation, follow-through, easing, arcs, and other motion details.
Why use it?
It gives developers practical motion rules without tying them to a particular animation library.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan squash and stretch, anticipation, staging, keyframe animation, follow-through, easing, arcs, and other motion details.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/universal-tool
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill universal-tool
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for universal-tool

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/universal-tool/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/universal-tool)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/universal-tool"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/universal-tool/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for universal-tool

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/universal-tool"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/universal-tool.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,000 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.01000
Opus 5 $0.00010 $0.00500
Sonnet 5 $0.00004 $0.00200
Haiku 4.5 $0.00002 $0.00100

Measured 9d ago against content hash bcf1af3050f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

universal-tool scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/09-by-tool-framework/universal-tool/SKILL.md · 163 lines

How it starts

The opening of the file, as written. The whole thing — 163 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Universal Animation Principles

Apply all 12 Disney animation principles regardless of your tool or framework.

1. Squash and Stretch

Concept: Objects deform when moving, maintaining volume.

Implementation:

  • When compressing one axis, expand the other
  • scaleX * scaleY ≈ constant
  • Apply on impact, acceleration, or deceleration

Values: Compress to 80%, expand to 120%

2. Anticipation

Concept: Prepare the audience for an action.

Implementation:

  • Move opposite to the main action first
  • ~20% of total duration for wind-up
  • Smaller anticipation for faster actions

Pattern: Wind-up → Action → Settle

3. Staging

Concept: Direct viewer attention to what matters.

Implementation:

  • Blur or fade background elements
  • Scale up the focal point
  • Use contrast (color, size, motion)
  • One clear action at a time

4. Straight Ahead / Pose to Pose

Straight Ahead: Animate frame-by-frame sequentially. Good for fluid, organic motion.

Pose to Pose: Define key poses, then fill in between. Good for precise, planned motion.

Recommendation: Use pose-to-pose for UI, straight ahead for particles/effects.

5. Follow Through and Overlapping Action

Concept: Different parts move at different rates.

Implementation:

  • Offset timing of child elements
  • Add 2-5 frame delay for secondary elements
  • Lighter/looser parts drag behind
  • Use easing with different curves per element

6. Slow In and Slow Out

Concept: Natural motion accelerates and decelerates.

Implementation:

  • Use ease-in-out for most movements
  • Ease-out for entrances (arrives gently)
  • Ease-in for exits (leaves naturally)
  • Linear only for mechanical motion

Common curve: cubic-bezier(0.42, 0, 0.58, 1)

7. Arc

Concept: Natural movement follows curved paths.

Implementation:

  • Avoid straight-line motion for organic elements
  • Use motion paths or multi-point keyframes
  • Parabolic arcs for thrown objects
  • Pendulum arcs for swings

Read the full file on GitHub · 163 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 163 lines · 19 tokens per session scan A bcf1af3050f0

Subscribe to this mod's changes

universal-tool is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 19 tokens to every session and 1,000 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

animation-reverse-engineering

Reverse-engineer any motion reference (a video from X/Twitter, Dribbble, a screen recording, a GIF) into production animation code through frame-level dissection. Use when the user shares a video/URL and says "implement this animation", "recreate this motion", "port this interaction", "how does this animate", "clone…

sendaifun/skills · 176 tokens

animated-portfolio-sites

Build a one-page animated personal or portfolio site (canvas starfield, rotating galaxies with mouse parallax, hidden accordion/card content, anchor nav) and publish it free on GitHub Pages. Covers the canvas technique and the Pages permission wall, not just one task.

pedroiff0/awesome-skills · 58 tokens

claude-md-improver

Audit and improve CLAUDE.md files in repositories. Use when user asks to check, audit, update, improve, or fix CLAUDE.md files. Scans for all CLAUDE.md files, evaluates quality against templates, outputs quality report, then makes targeted updates. Also use when the user mentions "CLAUDE.md maintenance" or "project…

anthropics/claude-plugins-official · 82 tokens

gke-reliability

Improves GKE workload reliability, using PDBs, health probes, and topology spread constraints. Use when configuring GKE workload reliability, setting up PDBs, or configuring GKE health probes (liveness, readiness, startup). Don't use for disaster recovery setup or full cluster backups (use gke-backup-dr instead).

google/skills · 73 tokens

gke-workload-security

Audits, configures, and hardens workload-level security controls for Google Kubernetes Engine (GKE) applications and namespaces. Covers running cluster security audits (auditcluster.sh), configuring Workload Identity Federation (impersonation, KSA/GSA binding, and pod setup), enforcing Network Policies (default-deny…

google/skills · 181 tokens

agent-platform-model-registry

Agent Platform Model Registry Management. Use when you need to upload, list, describe, update, or delete machine learning models (and their versions) in the Agent Platform Model Registry. Don't use for model training, model deployment to endpoints, or managing non-Agent Platform models.

google/skills · 60 tokens