urgency-action

urgency-action is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 23 tokens per session (783 once invoked), scanned A, original, MIT.

An animation guide for motion that highlights urgent actions and time-sensitive messages. It focuses attention on the action the user should take immediately.

In plain words
What is it for?
Use it for urgent indicators, prominent buttons, conversion-focused interactions, and other moments that need a fast response.
Why use it?
It helps important calls to action stand out when hesitation or missed attention is a problem.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for urgent indicators, prominent buttons, conversion-focused interactions, and other moments that need a fast response.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/urgency-action
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill urgency-action
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for urgency-action

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/urgency-action/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/urgency-action)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/urgency-action"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/urgency-action/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for urgency-action

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/urgency-action"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/urgency-action.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 783 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.00783
Opus 5 $0.00012 $0.00392
Sonnet 5 $0.00005 $0.00157
Haiku 4.5 $0.00002 $0.00078

Measured 7d ago against content hash cb6cd5af6779, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

urgency-action scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/06-by-emotional-outcome/urgency-action/SKILL.md · 97 lines

How it starts

The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Urgency & Action Animation

Create animations that motivate immediate response and communicate time-sensitivity.

Emotional Goal

Urgency creates a compelling need to act now. Action-driving animations capture attention, create momentum, and remove hesitation through dynamic, forward-moving motion.

Disney Principles for Urgency

Squash & Stretch

Sharp, impactful deformations. Quick squash on landing (15-25%) creates impact. Fast stretch during motion shows speed and force.

Anticipation

Very short or none (0-50ms). Urgency means no time to prepare. Direct, immediate action. Skip wind-up for instant response.

Staging

Aggressive focus on call-to-action. High contrast, motion isolation. Everything else should recede. Spotlight the urgent element.

Straight Ahead Action

Creates unpredictable, attention-grabbing movement. Use for pulsing, shaking, or urgent indicator animations.

Follow Through & Overlapping Action

Minimal follow-through. Sharp stops communicate decisiveness. No lingering—immediate resolution drives action.

Slow In & Slow Out

Asymmetric: fast start, abrupt end. ease-out with high initial velocity. cubic-bezier(0.0, 0, 0.2, 1) for aggressive acceleration.

Arc

Direct, linear paths for speed. Urgency takes the shortest route. Curved paths feel leisurely—use straight lines.

Secondary Action

Attention-grabbing pulses, glows, or shakes. Badge counters that bounce. Subtle but persistent motion draws eyes.

Timing

Fast and punchy (100-200ms). Rapid animations create energy. Pulse intervals: 1-2 seconds to maintain attention without annoyance.

Exaggeration

Moderate to high (20-40%). Amplified motion captures attention. Oversized bounces on notifications, emphasized shakes on errors.

Solid Drawing

Strong, bold forms. High-contrast shapes that command attention. No subtlety—clarity is paramount.

Appeal

Bold colors (red, orange). Strong contrast. Asymmetric, dynamic compositions that feel active, not static.

Read the full file on GitHub · 97 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 97 lines · 23 tokens per session scan A cb6cd5af6779

Subscribe to this mod's changes

urgency-action is a skill published in the GitHub repository dylantarre/animation-principles (80 stars, last pushed 8mo ago), licensed MIT. It adds 23 tokens to every session and 783 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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