ux-friction

ux-friction is a skill for Claude Code, Codex from dylantarre/animation-principles. It costs 18 tokens per session (503 once invoked), scanned A, original, MIT.

A guide for diagnosing animations that confuse users, delay their work, or make interactions frustrating. It focuses on timing, input blocking, anticipation, follow-through, visual focus, and purposeful motion.

In plain words
What is it for?
It is for improving transitions and interactions so users understand changes, can continue working without unnecessary delays, and can skip motion when appropriate.
Why use it?
It helps remove animation-related waiting, missed changes, repeated clicks, and uncertainty about what happened after an action.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for improving transitions and interactions so users understand changes, can continue working without unnecessary delays, and can skip motion when appropriate.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dylantarre/animation-principles/ux-friction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dylantarre/animation-principles --skill ux-friction
Clone the repo
git clone --depth 1 https://github.com/dylantarre/animation-principles

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-friction

README.md
[![agentmods](https://agentmods.dev/badge/skills/dylantarre/animation-principles/ux-friction/github.svg)](https://agentmods.dev/skills/dylantarre/animation-principles/ux-friction)
Your own site
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/ux-friction"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/ux-friction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-friction

Your own site · 80×15
<a href="https://agentmods.dev/skills/dylantarre/animation-principles/ux-friction"><img src="https://agentmods.dev/badge/skills/dylantarre/animation-principles/ux-friction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 18 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 503 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 15 Feb 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00018 $0.00503
Opus 5 $0.00009 $0.00251
Sonnet 5 $0.00004 $0.00101
Haiku 4.5 $0.00002 $0.00050

Measured 9d ago against content hash bfa39d6a71d1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ux-friction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/12-by-problem-type/ux-friction/SKILL.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UX Friction

Diagnose animations that block, confuse, or frustrate users.

Problem Indicators

  • Users wait for animations to finish
  • Confusion about what happened
  • Repeated clicks/taps during animation
  • Users skip or abandon tasks
  • "Where did that go?" moments

Diagnosis by Principle

Timing

Issue: Animation too slow for the context Fix: Match duration to user intent. Micro-interactions: 100-200ms. Transitions: 200-400ms. Never block input.

Anticipation

Issue: Action happens without warning Fix: Add subtle anticipation cues before significant changes. A button press should show feedback before the result.

Follow Through

Issue: Animation ends abruptly Fix: Let elements settle naturally. Sudden stops feel broken. Add slight overshoot and settle.

Staging

Issue: Important changes happen outside focus Fix: Draw attention to where change occurs. If content moves, guide the eye with motion.

Appeal

Issue: Animation feels arbitrary Fix: Every animation should have clear purpose. If users question "why does this bounce?", remove it.

Quick Fixes

  1. Make animations skippable - Click/tap should complete or skip
  2. Reduce duration by 30% - Most animations are too slow
  3. Add progress indicators - For anything over 400ms
  4. Animate in user's focus area - Don't move things peripherally
  5. Remove decorative animations - If it doesn't help, it hurts

Troubleshooting Checklist

  • Can users interact during animation?
  • Is duration under 400ms for transitions?
  • Does animation communicate state change?
  • Is the animation skippable if lengthy?
  • Does motion guide attention correctly?
  • Is there feedback for user input?
  • Would removing animation hurt understanding?
  • Test with impatient users (click rapidly)

Pattern

// Allow interaction during animation
element.style.pointerEvents = 'auto';

// Make animation skippable
element.addEventListener('click', () => {
  element.getAnimations().forEach(a => a.finish());
});

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 69 lines · 18 tokens per session scan A bfa39d6a71d1

Subscribe to this mod's changes

ux-friction is a skill published in the GitHub repository dylantarre/animation-principles (81 stars, last pushed 8mo ago), licensed MIT. It adds 18 tokens to every session and 503 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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