claude-copilot: Skill for Claude Code

.claude/skills/design/spatial-luminous-design/SKILL.md

spatial-luminous-design is a skill for Claude Code from Everyone-Needs-A-Copilot/claude-copilot. It costs 100 tokens per session (2,811 once invoked), scanned A, original, MIT.

A set of interface design rules for showing depth, light, materials, glass-like surfaces, and animated colour backgrounds in a user interface.

In plain words
What is it for?
Use it to define z-axis layers, shadow tokens, glass effects, material surfaces, atmospheric colours, and mesh gradients in CSS.
Why use it?
It gives a consistent way to decide how interface layers, shadows, surfaces, and lighting should look instead of styling each element independently.

Skill for Claude Code

Written for Claude Code: when-to-use in frontmatter.

This is Everyone-Needs-A-Copilot/claude-copilot's own configuration. It tells Claude Code how to work on claude-copilot itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything claude-copilot configures →

Part of the claude-copilot plugin — 72 skills, 17 commands, 16 agents, 6 hooks shipped together

Reuse

Borrowing it

Nothing to install: this file belongs to Everyone-Needs-A-Copilot/claude-copilot. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Everyone-Needs-A-Copilot/claude-copilot/main/.claude/skills/design/spatial-luminous-design/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Everyone-Needs-A-Copilot/claude-copilot

Made for: Claude Code.

Or install claude-copilot, the plugin that ships this one along with the rest of its 72 skills, 17 commands, 16 agents, 6 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for spatial-luminous-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/everyone-needs-a-copilot/claude-copilot/spatial-luminous-design.svg)](https://agentmods.dev/skills/everyone-needs-a-copilot/claude-copilot/spatial-luminous-design)
Your own site
<a href="https://agentmods.dev/skills/everyone-needs-a-copilot/claude-copilot/spatial-luminous-design"><img src="https://agentmods.dev/badge/skills/everyone-needs-a-copilot/claude-copilot/spatial-luminous-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 100 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,811 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00100 $0.02811
Opus 5 $0.00050 $0.01406
Sonnet 5 $0.00020 $0.00562
Haiku 4.5 $0.00010 $0.00281

Measured 3d ago against content hash 729db6df3701, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

spatial-luminous-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/design/spatial-luminous-design/SKILL.md · 263 lines

How it starts

The opening of the file, as written. The whole thing — 263 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Spatial & Luminous Design

Depth, light, and material systems that elevate interfaces from flat to three-dimensional. These techniques separate premium products from generic ones.

Purpose

  • Provide a consistent 5-layer spatial model for z-axis depth
  • Define luminosity techniques with specific CSS values
  • Give production-ready glassmorphism across three tiers
  • Reference material surfaces as design tokens
  • Guide atmospheric color and mesh gradient usage

1. Spatial Depth System (5-Layer Model)

Every element belongs to exactly one layer. Elements never skip layers.

Layer Z-Index Range Parallax Speed Purpose CSS Techniques
Background 0 0.3× scroll Environment, atmosphere Fixed or slow-scroll gradient, ambient tint
Ground 1–10 1× scroll (normal) Content foundation Cards, surfaces, main content
Floating 11–100 1.05–1.1× scroll Active elements Dropdowns, tooltips, selections
Overlay 101–1000 Fixed Focused attention Modals, lightboxes, drawers
Foreground 1001+ Fixed Persistent UI Navigation, FAB, toasts

Layer rules:

  • Each layer has a consistent shadow depth token (e.g., --shadow-ground, --shadow-floating)
  • Parallax ratios create natural depth perception — heavier layers move slower
  • Background layer anchors the atmosphere; changing it shifts the entire page mood

Shadow depth tokens:

:root {
  --shadow-ground:     0 1px 3px rgba(0,0,0,0.12), 0 1px 2px rgba(0,0,0,0.08);
  --shadow-floating:   0 4px 16px rgba(0,0,0,0.12), 0 2px 4px rgba(0,0,0,0.08);
  --shadow-overlay:    0 20px 60px rgba(0,0,0,0.20), 0 4px 16px rgba(0,0,0,0.12);
  --shadow-foreground: 0 8px 32px rgba(0,0,0,0.24);
}

2. Luminosity Techniques

Ambient glow (behind focal elements):

.focal-element {
  box-shadow: 0 0 60px 20px rgba(120, 80, 255, 0.20);
  /* spread: 20–60px | blur: 40–100px | opacity: 15–30% */
  /* color: element's dominant hue */
}

Read the full file on GitHub · 263 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 263 lines · 100 tokens per session scan A 729db6df3701

Subscribe to this mod's changes

spatial-luminous-design is a skill published in the GitHub repository Everyone-Needs-A-Copilot/claude-copilot (13 stars, last pushed 2d ago), licensed MIT. It adds 100 tokens to every session and 2,811 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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