Borrowing it
Nothing to install: this file belongs to Everyone-Needs-A-Copilot/claude-copilot. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Everyone-Needs-A-Copilot/claude-copilot/main/.claude/skills/design/spatial-luminous-design/SKILL.mdgit clone --depth 1 https://github.com/Everyone-Needs-A-Copilot/claude-copilotWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/everyone-needs-a-copilot/claude-copilot/spatial-luminous-design)<a href="https://agentmods.dev/skills/everyone-needs-a-copilot/claude-copilot/spatial-luminous-design"><img src="https://agentmods.dev/badge/skills/everyone-needs-a-copilot/claude-copilot/spatial-luminous-design.svg" alt="Measured on agentmods" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00100 | $0.02811 |
| Opus 5 | $0.00050 | $0.01406 |
| Sonnet 5 | $0.00020 | $0.00562 |
| Haiku 4.5 | $0.00010 | $0.00281 |
Grade A, and why
spatial-luminous-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 263 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Spatial & Luminous Design
Depth, light, and material systems that elevate interfaces from flat to three-dimensional. These techniques separate premium products from generic ones.
Purpose
- Provide a consistent 5-layer spatial model for z-axis depth
- Define luminosity techniques with specific CSS values
- Give production-ready glassmorphism across three tiers
- Reference material surfaces as design tokens
- Guide atmospheric color and mesh gradient usage
1. Spatial Depth System (5-Layer Model)
Every element belongs to exactly one layer. Elements never skip layers.
| Layer | Z-Index Range | Parallax Speed | Purpose | CSS Techniques |
|---|---|---|---|---|
| Background | 0 | 0.3× scroll | Environment, atmosphere | Fixed or slow-scroll gradient, ambient tint |
| Ground | 1–10 | 1× scroll (normal) | Content foundation | Cards, surfaces, main content |
| Floating | 11–100 | 1.05–1.1× scroll | Active elements | Dropdowns, tooltips, selections |
| Overlay | 101–1000 | Fixed | Focused attention | Modals, lightboxes, drawers |
| Foreground | 1001+ | Fixed | Persistent UI | Navigation, FAB, toasts |
Layer rules:
- Each layer has a consistent shadow depth token (e.g.,
--shadow-ground,--shadow-floating) - Parallax ratios create natural depth perception — heavier layers move slower
- Background layer anchors the atmosphere; changing it shifts the entire page mood
Shadow depth tokens:
:root {
--shadow-ground: 0 1px 3px rgba(0,0,0,0.12), 0 1px 2px rgba(0,0,0,0.08);
--shadow-floating: 0 4px 16px rgba(0,0,0,0.12), 0 2px 4px rgba(0,0,0,0.08);
--shadow-overlay: 0 20px 60px rgba(0,0,0,0.20), 0 4px 16px rgba(0,0,0,0.12);
--shadow-foreground: 0 8px 32px rgba(0,0,0,0.24);
}
2. Luminosity Techniques
Ambient glow (behind focal elements):
.focal-element {
box-shadow: 0 0 60px 20px rgba(120, 80, 255, 0.20);
/* spread: 20–60px | blur: 40–100px | opacity: 15–30% */
/* color: element's dominant hue */
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 263 lines · 100 tokens per session scan A 729db6df3701
spatial-luminous-design is a skill published in the GitHub repository Everyone-Needs-A-Copilot/claude-copilot (13 stars, last pushed 2d ago), licensed MIT. It adds 100 tokens to every session and 2,811 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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