game-studio

game-studio is a skill for Codex from fanfan-de/anybox. It costs 37 tokens per session (1,244 once invoked), scanned A, original, MIT.

A planning guide for building browser games, covering the choice of game technology, visual assets, interface, implementation, and playtesting. It provides an initial route before a more specialised game tool is used.

In plain words
What is it for?
Use it to choose a 2D or 3D browser-game stack and coordinate gameplay, interface, assets, and testing work.
Why use it?
It helps turn a broad request to build a browser game into a suitable technology and work plan. This is useful when the game type or implementation approach is not decided yet.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to choose a 2D or 3D browser-game stack and coordinate gameplay, interface, assets, and testing work.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fanfan-de/anybox/game-studio
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fanfan-de/anybox --skill game-studio
Clone the repo
git clone --depth 1 https://github.com/fanfan-de/anybox

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-studio

README.md
[![agentmods](https://agentmods.dev/badge/skills/fanfan-de/anybox/game-studio/github.svg)](https://agentmods.dev/skills/fanfan-de/anybox/game-studio)
Your own site
<a href="https://agentmods.dev/skills/fanfan-de/anybox/game-studio"><img src="https://agentmods.dev/badge/skills/fanfan-de/anybox/game-studio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-studio

Your own site · 80×15
<a href="https://agentmods.dev/skills/fanfan-de/anybox/game-studio"><img src="https://agentmods.dev/badge/skills/fanfan-de/anybox/game-studio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,244 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.01244
Opus 5 $0.00018 $0.00622
Sonnet 5 $0.00007 $0.00249
Haiku 4.5 $0.00004 $0.00124

Measured 9d ago against content hash 87c32773f787, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

game-studio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/Anybox-Plugins/game-studio/skills/game-studio/SKILL.md · 95 lines

How it starts

The opening of the file, as written. The whole thing — 95 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Studio

Overview

Use this skill as the umbrella entrypoint for browser-game work. Default to a 2D Phaser path unless the user explicitly asks for 3D, Three.js, React Three Fiber, shader-heavy rendering, or another WebGL-first direction.

This plugin is intentionally asymmetric:

  • 2D is the strongest execution path in v1.
  • 3D has one opinionated default ecosystem: vanilla Three.js for plain TypeScript or Vite apps, React Three Fiber for React-hosted 3D apps, and GLB or glTF 2.0 as the default shipping asset format.
  • Shared architecture, UI, and playtest practices apply to both.

Use This Skill When

  • the user is still choosing a stack
  • the request spans multiple domains such as runtime, UI, asset pipeline, and QA
  • the user says "help me build a game" without naming the implementation path

Do Not Stay Here When

  • the runtime is clearly plain Three.js
  • the runtime is clearly React Three Fiber
  • the task is clearly a shipped-asset problem
  • the task is clearly frontend-only or QA-only

Once the intent is clear, route to the most specific specialist skill and continue from there.

Routing Rules

  1. Classify the request before designing or coding:
    • 2D default: Phaser, sprites, tilemaps, top-down, side-view, grid tactics, action platformers.
    • 3D + plain TS/Vite: imperative scene control, engine-like loops, non-React apps, direct Three.js work.
    • 3D + React: React-hosted product surfaces, declarative scene composition, shared React state, UI-heavy 3D apps.
    • 3D asset pipeline: GLB, glTF, texture packaging, compression, LOD, runtime asset size.
    • Alternative engine: Babylon.js or PlayCanvas requests, usually as comparison or ecosystem fit questions.
    • Shared: core loop design, frontend direction, save/debug/perf boundaries, browser QA.
  2. Route to the specialist skills immediately after classification:
    • Shared architecture and engine choice: ../web-game-foundations/SKILL.md
    • Deep 2D implementation: ../phaser-2d-game/SKILL.md
    • Vanilla Three.js implementation: ../three-webgl-game/SKILL.md
    • React-hosted 3D implementation: ../react-three-fiber-game/SKILL.md
    • 3D asset shipping and optimization: ../web-3d-asset-pipeline/SKILL.md
    • HUD and menu direction: ../game-ui-frontend/SKILL.md
    • 2D sprite generation and normalization: ../sprite-pipeline/SKILL.md
    • Browser QA and visual review: ../game-playtest/SKILL.md
  3. Keep one coherent plan across the routed skills. Do not let engine, UI, asset, and QA decisions drift apart.

Read the full file on GitHub · 95 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 95 lines · 37 tokens per session scan A 87c32773f787

Subscribe to this mod's changes

game-studio is a skill published in the GitHub repository fanfan-de/anybox (57 stars, last pushed 1mo ago), licensed MIT. It adds 37 tokens to every session and 1,244 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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