Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add fanfan-de/anybox --skill godot-cli-setupgit clone --depth 1 https://github.com/fanfan-de/anyboxWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/fanfan-de/anybox/godot-cli-setup)<a href="https://agentmods.dev/skills/fanfan-de/anybox/godot-cli-setup"><img src="https://agentmods.dev/badge/skills/fanfan-de/anybox/godot-cli-setup/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/fanfan-de/anybox/godot-cli-setup"><img src="https://agentmods.dev/badge/skills/fanfan-de/anybox/godot-cli-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00076 | $0.00965 |
| Opus 5 | $0.00038 | $0.00483 |
| Sonnet 5 | $0.00015 | $0.00193 |
| Haiku 4.5 | $0.00008 | $0.00097 |
Grade A, and why
godot-cli-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot CLI Setup
使用本 Skill 管理插件包内置的 Godot CLI v0.6.0。安装目标仅支持 Windows x86_64 的 Godot 4.6.x 项目。
定位脚本
所有路径必须从本 SKILL.md 的实际文件位置解析。插件根目录是本文件目录的上两级;不要猜测 Anybox 数据目录,也不要全盘搜索插件载荷。
插件根目录下提供:
scripts/install-project.ps1scripts/verify-project.ps1scripts/uninstall-project.ps1payload/SHA256SUMS.json
调用脚本前先解析它们的绝对路径。始终使用 PowerShell 7 或更高版本。
安全边界
- 先确认目标目录中存在
project.godot。 - 安装和卸载默认只做预检;只有用户已经明确要求具体安装、升级或卸载后,才添加
-Apply。 - 预检要求
requiresUpgrade: true时,必须向用户说明已有文件会被替换;只有用户明确要求升级时才添加-Upgrade -Apply。 - 如果脚本报告受管文件已被本地修改,停止并让用户处理冲突;不要绕过校验或手工强制覆盖。
- 升级前让用户关闭使用该插件的 Godot 编辑器。不要终止 Godot 进程。
- 不修改
project.godot,不自动启用编辑器插件,不修改系统PATH。 - 不读取
%LOCALAPPDATA%\GodotCli\sessions,不输出或复制会话令牌。 - Anybox 中卸载本插件不会自动删除已经部署到 Godot 项目的文件;项目卸载必须单独明确执行。
安装或升级
先运行预检:
& <plugin-root>\scripts\install-project.ps1 `
-ProjectPath <absolute-project-path>
核对 JSON 中的 projectPath、version、applyRequired、requiresUpgrade、conflicts 和 godotProcessesRunning。
首次安装或补齐缺失文件:
& <plugin-root>\scripts\install-project.ps1 `
-ProjectPath <absolute-project-path> `
-Apply
经用户明确批准的升级:
& <plugin-root>\scripts\install-project.ps1 `
-ProjectPath <absolute-project-path> `
-Upgrade `
-Apply
脚本只把编辑器插件部署到 addons/godot_cli,把 CLI 部署到 .godot-cli/bin/godot-cli.exe,并写入 .godot-cli/anybox-install.json。升级备份保存在 .godot-cli/backups/godot-cli/。
验证
安装后运行:
& <plugin-root>\scripts\verify-project.ps1 `
-ProjectPath <absolute-project-path>
& <absolute-project-path>\.godot-cli\bin\godot-cli.exe --version
然后让用户在 Godot 的 项目 > 项目设置 > 插件 中启用 Godot CLI,保持编辑器打开,再在项目根目录运行:
& .\.godot-cli\bin\godot-cli.exe --json --project . doctor
将非零退出码或 "ok": false 视为失败。版本不一致时不要继续执行编辑器操作。
卸载项目文件
先预检:
& <plugin-root>\scripts\uninstall-project.ps1 `
-ProjectPath <absolute-project-path>
经用户明确批准后执行:
& <plugin-root>\scripts\uninstall-project.ps1 `
-ProjectPath <absolute-project-path> `
-Apply
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 101 lines · 76 tokens per session scan A 56321a2d06ec
godot-cli-setup is a skill published in the GitHub repository fanfan-de/anybox (57 stars, last pushed 1mo ago), licensed MIT. It adds 76 tokens to every session and 965 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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