Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add flamingrickpat/pm-minecraft --skill housinggit clone --depth 1 https://github.com/flamingrickpat/pm-minecraftWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/flamingrickpat/pm-minecraft/housing)<a href="https://agentmods.dev/skills/flamingrickpat/pm-minecraft/housing"><img src="https://agentmods.dev/badge/skills/flamingrickpat/pm-minecraft/housing.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00055 | $0.00872 |
| Opus 5 | $0.00028 | $0.00436 |
| Sonnet 5 | $0.00011 | $0.00174 |
| Haiku 4.5 | $0.00006 | $0.00087 |
Grade A, and why
housing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 80 lines — stays where its author put it; the contents beside it link to each section on GitHub.
How To Build A House That Monsters Can't Get Into (I'm the architect)
A real survival house is not about looking pretty, it's about: monsters can't get in, and I have all my important table things inside. Here's my method.
Step 0. You need the stuff first
- Get LOTS of wood. Planks are your building bricks. Logs are the strong corners.
- You will need: planks (lots), logs (a few) for corners, a crafting table, a furnace, a door (wooden door! monsters can't open wooden doors, that's the secret), and a bed (2 wool + 3 planks, from a sheep).
- Torches for inside.
Step 1. Pick a flat, safe spot
- Somewhere not in a monster hole, not at the bottom of a cliff, near water if you can. A nice flat grassy area.
Step 2. Build the floor and walls
- Make a floor a little bit off the ground. This stops things being right at your feet.
- Corners = logs (strong!). Walls = planks.
- Make it maybe 7 × 7 inside, or a cozy 5 × 5. Big enough for tables, bed, and a little walk room.
- Walls are 2 blocks tall (3 is extra safe against spiders — spiders can climb 2 but struggle with 3; a 2-high with a flat overhang also works, but 3 is the easy safe choice).
Step 3. THE DOOR (most important part!!)
- Leave a gap and put in a wooden door. Not iron, not a gate — a wooden door. Monsters cannot open it. That is your safety.
- Make sure the door is flush with the wall so nothing walks around it.
- Close the door when you go in at night. Door = alive. No door = zombies come in.
Step 4. The ceiling + LIGHT
- Put a roof on top (1 block tall is fine). A house with no roof is a wall with extra steps and monsters can drop in.
- Put torches inside so your house is bright. A dark house is a monster house.
Step 5. Put your important stuff inside, in the corners
- Crafting table — your best friend, near a wall.
- Furnace — for cooking meat and making iron, next to the crafting table.
- Bed — in a corner. Click it at night to sleep (skips the night AND sets your spawn point so you come back HERE). Sleep even during the day to reset your sleepiness.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 80 lines · 55 tokens per session scan A dd7e0f928ce1
housing is a skill published in the GitHub repository flamingrickpat/pm-minecraft (1 stars, last pushed 5d ago), licensed MIT. It adds 55 tokens to every session and 872 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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