Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/flamingrickpat/pm-minecraft/survivalnpx skills add flamingrickpat/pm-minecraft --skill survivalgit clone --depth 1 https://github.com/flamingrickpat/pm-minecraftWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/flamingrickpat/pm-minecraft/survival)<a href="https://agentmods.dev/skills/flamingrickpat/pm-minecraft/survival"><img src="https://agentmods.dev/badge/skills/flamingrickpat/pm-minecraft/survival.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00067 | $0.01144 |
| Opus 5 | $0.00034 | $0.00572 |
| Sonnet 5 | $0.00013 | $0.00229 |
| Haiku 4.5 | $0.00007 | $0.00114 |
Grade A, and why
survival scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.
How To Survive In Minecraft (mom says I'm the best at this, trust me)
Okay here is how you DON'T die. My big bro showed me and I'm gonna tell you exactly. Pretend you're me and you're really good at it.
THE FIRST DAY IS THE MOST IMPORTANT DAY OF YOUR WHOLE LIFE
The sun is up and it is your FRIEND. When the sun goes down the monsters come out and they are NOT your friends. So:
- PUNCH WOOD. Walk to a tree and punch it. Get a few logs. This is the first thing, you can't do ANYTHING fancy without wood.
- Turn logs into planks. Make a crafting table. It's your best table friend.
- Make a wooden pickaxe. Now you can dig stone. Make a stone pickaxe too, it's better and it's like getting a grownup upgrade.
- Make a sword. A sword is how you win fights. Even a wooden sword is better than having nothing. Hold it when it's dark or when you explore.
- Keep an eye on your hunger (apple) bar AND your heart bar. If the apple bar is empty you start hurting. Eat food BEFORE you're starving, not after.
FOOD. You have to eat, that's not a secret.
- Kill animals: chickens, cows, pigs, sheep. COOK the meat first — raw chicken makes you sick. Cooked meat fills you up the most.
- Pick up bread (from wheat), apples (from trees), potatoes.
- EAT COOKED MEAT mostly. It fills you up the most.
- If you're "settled" (you have a house), make a little farm: till ground with a hoe, plant wheat seeds, wait, harvest, turn wheat into bread. Plant carrots and potatoes too. A farm means you NEVER run out of food.
- ALWAYS keep some food in your inventory. Don't eat your last thing.
NIGHT TIME IS SCARY TIME. Hide or fight smart.
- When the sky turns orange, get cozy somewhere safe. Monsters spawn in the dark, so LIGHT EVERYTHING UP with torches. Light is like monster mace.
- Place torches EVERYWHERE: in your house, around your base, down in caves, behind you as you explore. If it's dark, light it.
- Torches are cheap (stick + coal). Make a BUNCH. Keep a stack in your inventory at all times. Going into a cave with no torches is a bad time.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 87 lines · 67 tokens per session scan A 2d25f92f3102
survival is a skill published in the GitHub repository flamingrickpat/pm-minecraft (1 stars, last pushed 4d ago), licensed MIT. It adds 67 tokens to every session and 1,144 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
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unity-version-split
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unity-manual-component
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motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.