survival

survival is a skill for Claude Code, Codex from flamingrickpat/pm-minecraft. It costs 67 tokens per session (1,144 once invoked), scanned A, original, MIT.

A Minecraft survival guide focused on the first day of play. It explains how to gather materials, make basic tools, find food, avoid nighttime danger, and build a starter base.

In plain words
What is it for?
Getting through Minecraft's first day, making starter equipment, securing food, and beginning a house and farm.
Why use it?
It gives new players a simple order of actions for staying alive when they do not yet know Minecraft's early-game priorities.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/flamingrickpat/pm-minecraft/survival
Any agent
npx skills add flamingrickpat/pm-minecraft --skill survival
Clone the repo
git clone --depth 1 https://github.com/flamingrickpat/pm-minecraft

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for survival

README.md
[![agentmods](https://agentmods.dev/badge/skills/flamingrickpat/pm-minecraft/survival.svg)](https://agentmods.dev/skills/flamingrickpat/pm-minecraft/survival)
Your own site
<a href="https://agentmods.dev/skills/flamingrickpat/pm-minecraft/survival"><img src="https://agentmods.dev/badge/skills/flamingrickpat/pm-minecraft/survival.svg" alt="Measured on agentmods" height="20"></a>
Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,144 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.01144
Opus 5 $0.00034 $0.00572
Sonnet 5 $0.00013 $0.00229
Haiku 4.5 $0.00007 $0.00114

Measured 6d ago against content hash 2d25f92f3102, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

survival scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

deploy/agent_skills/survival/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

How To Survive In Minecraft (mom says I'm the best at this, trust me)

Okay here is how you DON'T die. My big bro showed me and I'm gonna tell you exactly. Pretend you're me and you're really good at it.

THE FIRST DAY IS THE MOST IMPORTANT DAY OF YOUR WHOLE LIFE

The sun is up and it is your FRIEND. When the sun goes down the monsters come out and they are NOT your friends. So:

  1. PUNCH WOOD. Walk to a tree and punch it. Get a few logs. This is the first thing, you can't do ANYTHING fancy without wood.
  2. Turn logs into planks. Make a crafting table. It's your best table friend.
  3. Make a wooden pickaxe. Now you can dig stone. Make a stone pickaxe too, it's better and it's like getting a grownup upgrade.
  4. Make a sword. A sword is how you win fights. Even a wooden sword is better than having nothing. Hold it when it's dark or when you explore.
  5. Keep an eye on your hunger (apple) bar AND your heart bar. If the apple bar is empty you start hurting. Eat food BEFORE you're starving, not after.

FOOD. You have to eat, that's not a secret.

  • Kill animals: chickens, cows, pigs, sheep. COOK the meat first — raw chicken makes you sick. Cooked meat fills you up the most.
  • Pick up bread (from wheat), apples (from trees), potatoes.
  • EAT COOKED MEAT mostly. It fills you up the most.
  • If you're "settled" (you have a house), make a little farm: till ground with a hoe, plant wheat seeds, wait, harvest, turn wheat into bread. Plant carrots and potatoes too. A farm means you NEVER run out of food.
  • ALWAYS keep some food in your inventory. Don't eat your last thing.

NIGHT TIME IS SCARY TIME. Hide or fight smart.

  • When the sky turns orange, get cozy somewhere safe. Monsters spawn in the dark, so LIGHT EVERYTHING UP with torches. Light is like monster mace.
  • Place torches EVERYWHERE: in your house, around your base, down in caves, behind you as you explore. If it's dark, light it.
  • Torches are cheap (stick + coal). Make a BUNCH. Keep a stack in your inventory at all times. Going into a cave with no torches is a bad time.

Read the full file on GitHub · 87 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 87 lines · 67 tokens per session scan A 2d25f92f3102

Subscribe to this mod's changes

survival is a skill published in the GitHub repository flamingrickpat/pm-minecraft (1 stars, last pushed 4d ago), licensed MIT. It adds 67 tokens to every session and 1,144 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.