Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add FleurDeLysFDl/MAAplusAgent --skill mobile-game-ui-navgit clone --depth 1 https://github.com/FleurDeLysFDl/MAAplusAgentWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/fleurdelysfdl/maaplusagent/mobile-game-ui-nav)<a href="https://agentmods.dev/skills/fleurdelysfdl/maaplusagent/mobile-game-ui-nav"><img src="https://agentmods.dev/badge/skills/fleurdelysfdl/maaplusagent/mobile-game-ui-nav/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/fleurdelysfdl/maaplusagent/mobile-game-ui-nav"><img src="https://agentmods.dev/badge/skills/fleurdelysfdl/maaplusagent/mobile-game-ui-nav.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00071 | $0.01555 |
| Opus 5 | $0.00036 | $0.00777 |
| Sonnet 5 | $0.00014 | $0.00311 |
| Haiku 4.5 | $0.00007 | $0.00155 |
Grade A, and why
mobile-game-ui-nav scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
No licence file
A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 77 lines · 71 tokens per session scan A 83ef6072f561
mobile-game-ui-nav is a skill published in the GitHub repository FleurDeLysFDl/MAAplusAgent (0 stars, last pushed 1mo ago), with no licence file. It adds 71 tokens to every session and 1,555 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
sceneview-ios
Build 3D and AR apps on Apple platforms (iOS, macOS, visionOS) with SceneViewSwift — the SwiftUI wrapper around RealityKit. Use whenever the user asks for "3D in SwiftUI", "AR with ARKit in SwiftUI", a model viewer for iOS, or any Apple-platform 3D/AR app where the dependency is the SceneViewSwift Swift Package from…
sceneview
Build 3D and AR apps with the SceneView SDK in Jetpack Compose, SwiftUI (iOS/macOS/visionOS via SceneViewSwift), Web (Filament.js), Flutter and React Native. Use whenever the user asks for "3D in Compose", "AR with ARCore in Compose", a model viewer, or any cross-platform 3D/AR app where the dependency is…
build-mobile-threejs-games
Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.
building-mobile-game
Build mobile games and game-like interactive experiences in React Native and Expo. Use when Codex is creating or refactoring arcade, puzzle, casual, action, physics-based, or animation-heavy gameplay, including Expo game setup with the with-reanimated template, sprite-sheet generation and extraction, frame-based…
mobile-development
Use when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance.
hz-new-project-creation
Scaffolds new Meta Quest and Horizon OS projects with recommended settings for Unity, Unreal, Android/Spatial SDK, or WebXR. Use when creating a new Quest app from scratch.