fluidcad-custom-features

fluidcad-custom-features is a skill for Claude Code, Codex from Fluid-CAD/FluidCAD. It costs 243 tokens per session (8,251 once invoked), scanned A, original, MIT.

A guide for building reusable custom features in FluidCAD, a computer-aided design system. These features appear in the application's Custom menu with their own dialog and can be used as modelling steps.

In plain words
What is it for?
Use it to design and implement custom CAD features with selectable geometry, user-entered values, modelling operations, and a verified example part.
Why use it?
It helps turn a repeated construction into one understandable feature instead of duplicating low-level modelling code. The guide also requires checking the resulting part and resolving modelling errors.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

Good fit Use it to design and implement custom CAD features with selectable geometry, user-entered values, modelling operations, and a verified example part.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fluid-cad/fluidcad/fluidcad-custom-features
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Fluid-CAD/FluidCAD --skill fluidcad-custom-features
Clone the repo
git clone --depth 1 https://github.com/Fluid-CAD/FluidCAD

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fluidcad-custom-features

README.md
[![agentmods](https://agentmods.dev/badge/skills/fluid-cad/fluidcad/fluidcad-custom-features/github.svg)](https://agentmods.dev/skills/fluid-cad/fluidcad/fluidcad-custom-features)
Your own site
<a href="https://agentmods.dev/skills/fluid-cad/fluidcad/fluidcad-custom-features"><img src="https://agentmods.dev/badge/skills/fluid-cad/fluidcad/fluidcad-custom-features/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fluidcad-custom-features

Your own site · 80×15
<a href="https://agentmods.dev/skills/fluid-cad/fluidcad/fluidcad-custom-features"><img src="https://agentmods.dev/badge/skills/fluid-cad/fluidcad/fluidcad-custom-features.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 243 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,251 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00243 $0.08251
Opus 5.5 $0.00097 $0.03300
Sonnet 5.5 $0.00049 $0.01650
Haiku 4.5 $0.00024 $0.00825

Measured yesterday against content hash add584a6f8b3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

fluidcad-custom-features scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mcp/skills/fluidcad-custom-features/SKILL.md · 201 lines

How it starts

The opening of the file, as written. The whole thing — 201 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Provenance: maintained in the FluidCAD repo (https://github.com/Fluid-CAD/FluidCAD), under mcp/skills/. The installed local skill files are the runtime source of truth.

Writing a custom feature

This skill layers on top of the fluidcad skill. That one owns the loop: read the docs, plan in generic CAD terms, build in increments, check render.state and objectErrors, resolve filters before writing them, screenshot when a feature earns it, and report only what was checked. Follow it for the test part. This skill covers what is specific to a custom feature: deciding that one is warranted, designing it as a feature a user fills in, writing the module, and proving it in a part.

The governing principle: a custom feature is a CAD feature first and code second. Its user picks a face and types a height in a dialog, then fillets its rim and repeats it; design for that user, write the code to that design, and prove it the way that user will use it.

1. Decide whether one is warranted

Write a custom feature when one construction recurs (across models, or across places in a model with different values) and should be one statement, one dialog, one timeline row: a PCB standoff on any face, a ring of clearance holes around any axis, a vent grid on any panel, bosses at a set of connectors.

Don't write one, and say why, when:

  • the geometry occurs once: write the statements in the model;
  • it is the same geometry again in one model: repeat() re-applies a feature at new positions, copy() duplicates a finished shape;
  • it is a whole part reused with other dimensions: a part() with param() values, inserted where needed (the fluidcad-assembly skill) — unless one feature builds that part and it should carry the feature's dialog: then the feature plus definePart (section 9);
  • it is several parts that move against each other, sized from one set of values (a wardrobe with hinged doors and sliding drawers): a generated assembly, Generator + defineAssembly (section 9);
  • a built-in already does it (hole() for drilled, clearance, tapped, counterbored and countersunk holes; draft(); rib(); shell()): search the docs first.

Read the full file on GitHub · 201 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 201 lines · 243 tokens per session scan A add584a6f8b3

Subscribe to this mod's changes

fluidcad-custom-features is a skill published in the GitHub repository Fluid-CAD/FluidCAD (694 stars, last pushed yesterday), licensed MIT. It adds 243 tokens to every session and 8,251 once invoked, about $0.0010 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.

Related

fluidcad-custom-features compared with skills from other repositories

fluidcad-custom-features next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
fluidcad-custom-featuresFluid-CAD/FluidCADSkill694yesterdayMITA243Claude Code, Codex
furniture-fitpascalorg/editorSkill25ktodayMITA80Claude Code
pascal-3dpascalorg/editorSkill25ktodayMITA92Claude Code
architectpascalorg/editorSkill25ktodayMITA64Claude Code
gen-assemblypartcad/partcadSkill515yesterdayApache-2.0A111Claude Code
gen-scenepartcad/partcadSkill515yesterdayApache-2.0A202Claude Code
gen-partpartcad/partcadSkill515yesterdayApache-2.0A114Claude Code