Pascal Editor is a 3D building editor for creating and sharing architectural projects. It serves people working with building layouts, scenes, and related 3D design workflows.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add pascalorg/editor --skill architectgit clone --depth 1 https://github.com/pascalorg/editorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/pascalorg/editor/architect)<a href="https://agentmods.dev/skills/pascalorg/editor/architect"><img src="https://agentmods.dev/badge/skills/pascalorg/editor/architect/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/pascalorg/editor/architect"><img src="https://agentmods.dev/badge/skills/pascalorg/editor/architect.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00064 | $0.00816 |
| Opus 5.5 | $0.00026 | $0.00326 |
| Sonnet 5.5 | $0.00013 | $0.00163 |
| Haiku 4.5 | $0.00006 | $0.00082 |
Grade A, and why
architect scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 57 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Architect
Architect is Pascal's AI building designer. Give it a spatial brief — building type, program, site, style notes — and it produces an editable Pascal scene or report. Use it when the user asks Architect to design or generate a building or space.
When to use Architect vs. scene tools
| Situation | Use |
|---|---|
| Generate a building or floor plan from a brief | Architect (ask_architect) |
| BIM analysis or generative massing | Architect |
| Edit a specific node, add a window, paint a surface | Pascal scene MCP tools directly |
| Inspect, validate, or save an existing scene | Pascal scene MCP tools directly |
| Check furniture clearance | furniture-fit skill |
Both Architect and the scene tools use the pascal-hosted server. If only pascal (local CLI) is connected, tell the user to connect pascal-hosted and stop.
Effort
Pass effort only if the user explicitly names one; otherwise omit it and let the server choose the default. Higher effort is available when the user asks for deeper exploration; the highest tier requires Pascal Pro or Max.
If a tool call returns upgrade_required, show the upgrade link from the tool result and stop — do not retry at a lower value or invent workarounds.
If a tool call returns out_of_credits, show the top-up link from the tool result and stop.
Workflow
-
Start a turn. Call
ask_architectwith the user's brief and, if the user named one, the requested effort. It returns aturn_idand queues the work in the background. -
Poll for the result. Call
get_architect_turnwith theturn_id. Repeat with a short delay (a few seconds) untilstatusisdone,failed, orcancelled. Do not poll faster than once every three seconds. -
Surface the result. When
done, return theeditorUrlfrom the result, any scene or report summary the tool provides, and the Pascal project link. Whenfailed, report the error from the result and stop. -
Cancel if needed. If the user cancels or the task is no longer needed, call
cancel_architect_turnwith theturn_id.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday First seen · 57 lines · 64 tokens per session scan A 9633163aaeb7
architect is a skill published in the GitHub repository pascalorg/editor (25,385 stars, last pushed today), licensed MIT. It adds 64 tokens to every session and 816 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.
architect compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| architectpascalorg/editor | Skill | 25k | today | MIT | A | 64 | Claude Code |
| lightcadznlgis/opengis-skills | Skill | 78 | 11d ago | MIT | A | 123 | Claude Code, Codex |
| fluidcad-assemblyFluid-CAD/FluidCAD | Skill | 694 | yesterday | MIT | A | 154 | Claude Code, Codex |
| fluidcad-custom-featuresFluid-CAD/FluidCAD | Skill | 694 | yesterday | MIT | A | 243 | Claude Code, Codex |
| fluidcadFluid-CAD/FluidCAD | Skill | 694 | yesterday | MIT | A | 178 | Claude Code, Codex |
| fy_layoutznlgis/opengis-skills | Skill | 78 | 11d ago | MIT | A | 110 | Claude Code, Codex |
| astral3dznlgis/opengis-skills | Skill | 78 | 11d ago | MIT | A | 118 | Claude Code, Codex |