bio-phylogenomics

bio-phylogenomics is a skill for Claude Code from fmschulz/omics-skills. It costs 41 tokens per session (1,684 once invoked), scanned A, original, MIT.

A bioinformatics workflow for comparing marker genes and building evolutionary trees. A phylogenetic tree is a diagram showing inferred relationships between organisms or sequences.

In plain words
What is it for?
Extracting marker genes, aligning sequences, trimming alignments, choosing tree-building methods, estimating support, and checking contamination or evolutionary relationships.
Why use it?
It provides checks for input files, reproducible settings, and tree-support values so evolutionary analyses can be validated and repeated.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions AGENTS.md.

Part of the omics-skills plugin — 34 skills, 4 agents shipped together

Good fit Extracting marker genes, aligning sequences, trimming alignments, choosing tree-building methods, estimating support, and checking contamination or evolutionary relationships.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/fmschulz/omics-skills/bio-phylogenomics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add fmschulz/omics-skills --skill bio-phylogenomics
Clone the repo
git clone --depth 1 https://github.com/fmschulz/omics-skills

Made for: Claude Code.

Or install omics-skills, the plugin that ships this one along with the rest of its 34 skills, 4 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bio-phylogenomics

README.md
[![agentmods](https://agentmods.dev/badge/skills/fmschulz/omics-skills/bio-phylogenomics/github.svg)](https://agentmods.dev/skills/fmschulz/omics-skills/bio-phylogenomics)
Your own site
<a href="https://agentmods.dev/skills/fmschulz/omics-skills/bio-phylogenomics"><img src="https://agentmods.dev/badge/skills/fmschulz/omics-skills/bio-phylogenomics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bio-phylogenomics

Your own site · 80×15
<a href="https://agentmods.dev/skills/fmschulz/omics-skills/bio-phylogenomics"><img src="https://agentmods.dev/badge/skills/fmschulz/omics-skills/bio-phylogenomics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 41 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,684 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00041 $0.01684
Opus 5.5 $0.00016 $0.00674
Sonnet 5.5 $0.00008 $0.00337
Haiku 4.5 $0.00004 $0.00168

Measured 23d ago against content hash 8e6d84cc8003, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

bio-phylogenomics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/run_phylogenomics.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/bio-phylogenomics/SKILL.md · 80 lines

How it starts

The opening of the file, as written. The whole thing — 80 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Bio Phylogenomics

Build marker-gene alignments and maximum-likelihood trees, identify closest relatives, and fetch the relative genomes that downstream comparisons need.

Instructions

Tool guides, versions, and verified flags: docs/README.md.

  1. Use the literature-derived analysis playbook to choose markers, reference sampling, rooting, and placement strategy for the inferred group.

  2. Extract marker genes or SSU rRNA sequences for the queries and references.

  3. Validate the marker and reference manifests and write a checksum-gated, fixed-seed plan; inspect run_manifest.json, then rerun with --execute:

    uv run --script skills/bio-phylogenomics/scripts/run_phylogenomics.py \
      markers.tsv --references references.tsv --seed 1729 \
      --tree-tool veryfasttree --threads 4 --out results/bio-phylogenomics/trees
    
    • markers.tsv columns: marker_id fasta sequence_type (protein or nucleotide); each FASTA holds the unaligned marker sequences.
    • references.tsv columns: accession path sha256; every reference file must match its checksum before anything runs.
    • Per marker the plan runs mafft --auto, trimal -automated1, then the tree tool, and writes support.tsv. --tree-tool iqtree3 (default) runs -m MFP -B 1000 --alrt 1000; veryfasttree runs -boot 1000 and adds -nt for nucleotide markers. --threads sets the thread count for MAFFT and the tree tool.
    • A stage is reused only when its outputs are non-empty and its .done marker exists.
    • support.tsv holds every internal support value on a 0–1 scale. IQ-TREE SH-aLRT/UFBoot labels become separate sh_alrt and ufboot rows; mixed 0–1 and 0–100 values within one support type fail validation. --normalize-only TREE --out support.tsv normalizes an existing tree.
  4. Align with MAFFT v7.5 or later and trim with trimAl v1.5 (or ClipKIT when phylogenetically informed trimming is preferred).

  5. Choose the tree builder by objective first, then by leaf count:

    • Exploratory placement, reference-set screening, benchmark iterations, or any time-bounded run: VeryFastTree v4.0.5, at any size. VeryFastTree -boot 1000 -threads <n> alignment.faa > tree.nwk; add -nt for nucleotides.
    • Final or publication trees up to about 2,000 taxa: IQ-TREE v3.1.4 with ModelFinder (-m MFP), UFBoot and SH-aLRT, and a fixed --seed.
    • Above about 2,000 taxa, or when memory or runtime is uncertain: VeryFastTree, with -disk-computing for very large trees.
    • Use iqtree3 --fast only when VeryFastTree is unavailable or the project requires IQ-TREE output; record the fallback in the report.
  6. Post-process trees with ETE v4 (ete4): root, prune, collapse weak nodes, compute distances, and attach taxonomy or trait annotations. ETE's default Newick parser rejects IQ-TREE SH-aLRT/UFBoot labels; load those trees with parser=1 as shown in docs/ete-toolkit.md.

  7. Draw tree figures in greyscale by default. Use color only when it encodes information the reader must tell apart (for example the query versus references, or a small set of clades), choose a colorblind-safe palette, and pair color with a second encoding such as label text, shape, or line style.

  8. Identify nearest neighbors and the closest named relatives for each query when the marker and reference set support that interpretation. Separate well-supported nearest relatives from weak placements.

  9. Export closest_relatives.tsv with support values, distances, taxonomy, reference accessions, and uncertainty notes.

  10. Fetch and persist the close-relative genomes and proteomes for downstream comparisons: results/bio-phylogenomics/relatives/{accession}/genome.fna and proteins.faa, plus relatives_manifest.tsv with accession, source database, taxonomy, genome size, gene count, and the reason for inclusion. Record each failed download with its reason. The comparative axes downstream cannot run without this table.

  11. Pass the well-supported relatives, or a documented broader comparison set, to /bio-protein-clustering-pangenome and /bio-annotation.

Read the full file on GitHub · 80 lines

Files

What ships with it

10 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 23d ago Changed · +4 lines · +3 tokens per session 8e6d84cc8003
  2. 1mo ago Changed ded777bebe64
  3. 1mo ago First seen · 76 lines · 38 tokens per session scan A f59ab66b7ee8

Subscribe to this mod's changes

bio-phylogenomics is a skill published in the GitHub repository fmschulz/omics-skills (11 stars, last pushed 23d ago), licensed MIT. It adds 41 tokens to every session and 1,684 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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