frogo-sdk: Skill for Claude Code

.agents/skills/game-development/mobile-games/SKILL.md

mobile-games is a skill for Claude Code, Codex from frogobox/frogo-sdk. It costs 18 tokens per session (607 once invoked), scanned A, original, Apache-2.0.

A guide to building games for phones and tablets, where players use touchscreens and devices have limited battery, heat, screen space, and input controls. It also covers responsive layouts, pausing, performance, and app-store requirements.

In plain words
What is it for?
Use it to plan touch controls, screen layouts, frame rates, battery use, thermal behavior, pause handling, and iOS or Android release requirements.
Why use it?
It helps address mobile limits that do not affect desktop games, such as fingers covering the screen, overheating, interruptions, and battery drain.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is frogobox/frogo-sdk's own configuration. It tells Claude Code and Codex how to work on frogo-sdk itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything frogo-sdk configures →

Reuse

Borrowing it

Nothing to install: this file belongs to frogobox/frogo-sdk. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/frogobox/frogo-sdk/master/.agents/skills/game-development/mobile-games/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/frogobox/frogo-sdk

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mobile-games

README.md
[![agentmods](https://agentmods.dev/badge/skills/frogobox/frogo-sdk/mobile-games.svg)](https://agentmods.dev/skills/frogobox/frogo-sdk/mobile-games)
Your own site
<a href="https://agentmods.dev/skills/frogobox/frogo-sdk/mobile-games"><img src="https://agentmods.dev/badge/skills/frogobox/frogo-sdk/mobile-games.svg" alt="Measured on agentmods" height="20"></a>
Per session 18 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 607 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00018 $0.00607
Opus 5 $0.00009 $0.00303
Sonnet 5 $0.00004 $0.00121
Haiku 4.5 $0.00002 $0.00061

Measured 7d ago against content hash 9c2d1f9b19ad, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

mobile-games scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/game-development/mobile-games/SKILL.md · 119 lines

How it starts

The opening of the file, as written. The whole thing — 119 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mobile Game Development

Platform constraints and optimization principles.


1. Platform Considerations

Key Constraints

Constraint Strategy
Touch input Large hit areas, gestures
Battery Limit CPU/GPU usage
Thermal Throttle when hot
Screen size Responsive UI
Interruptions Pause on background

2. Touch Input Principles

Touch vs Controller

Touch Desktop/Console
Imprecise Precise
Occludes screen No occlusion
Limited buttons Many buttons
Gestures available Buttons/sticks

Best Practices

  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

3. Performance Targets

Thermal Management

Action Trigger
Reduce quality Device warm
Limit FPS Device hot
Pause effects Critical temp

Battery Optimization

  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

4. App Store Requirements

iOS (App Store)

Requirement Note
Privacy labels Required
Account deletion If account creation exists
Screenshots For all device sizes

Android (Google Play)

Requirement Note
Target API Current year's SDK
64-bit Required
App bundles Recommended

5. Monetization Models

Model Best For
Premium Quality games, loyal audience
Free + IAP Casual, progression-based
Ads Hyper-casual, high volume
Subscription Content updates, multiplayer

6. Anti-Patterns

❌ Don't ✅ Do
Desktop controls on mobile Design for touch
Ignore battery drain Monitor thermals
Force landscape Support player preference
Always-on network Cache and sync

Read the full file on GitHub · 119 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 119 lines · 18 tokens per session scan A 9c2d1f9b19ad

Subscribe to this mod's changes

mobile-games is a skill published in the GitHub repository frogobox/frogo-sdk (21 stars, last pushed 4d ago), licensed Apache-2.0. It adds 18 tokens to every session and 607 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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