kinematic-definitions-reference-frames

kinematic-definitions-reference-frames is a skill for Claude Code, Codex from hamzabellouch/agent-skills. It costs 37 tokens per session (369 once invoked), scanned A, original, MIT.

A study reference on the basic language of motion: position, displacement, velocity, and acceleration, including how these quantities look from different reference frames. A reference frame is the viewpoint or coordinate system used to describe motion.

In plain words
What is it for?
Use it to find velocity and acceleration from a position function, locate turning points, and convert descriptions between moving frames.
Why use it?
It helps separate speed from velocity, handle vector directions, and translate measurements between moving observers.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to find velocity and acceleration from a position function, locate turning points, and convert descriptions between moving frames.

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Install with agentmods
npx agentmods add skills/hamzabellouch/agent-skills/kinematic-definitions-reference-frames
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add hamzabellouch/agent-skills --skill kinematic-definitions-reference-frames
Clone the repo
git clone --depth 1 https://github.com/hamzabellouch/agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for kinematic-definitions-reference-frames

README.md
[![agentmods](https://agentmods.dev/badge/skills/hamzabellouch/agent-skills/kinematic-definitions-reference-frames/github.svg)](https://agentmods.dev/skills/hamzabellouch/agent-skills/kinematic-definitions-reference-frames)
Your own site
<a href="https://agentmods.dev/skills/hamzabellouch/agent-skills/kinematic-definitions-reference-frames"><img src="https://agentmods.dev/badge/skills/hamzabellouch/agent-skills/kinematic-definitions-reference-frames/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for kinematic-definitions-reference-frames

Your own site · 80×15
<a href="https://agentmods.dev/skills/hamzabellouch/agent-skills/kinematic-definitions-reference-frames"><img src="https://agentmods.dev/badge/skills/hamzabellouch/agent-skills/kinematic-definitions-reference-frames.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 369 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00369
Opus 5.5 $0.00015 $0.00148
Sonnet 5.5 $0.00007 $0.00074
Haiku 4.5 $0.00004 $0.00037

Measured 7d ago against content hash 0ce5e4a363b2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

kinematic-definitions-reference-frames scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Physics/Classical_Mechanics_and_Kinematics/kinematic-definitions-reference-frames/SKILL.md · 61 lines

What it actually says

Kinematic Definitions and Reference Frames

ID: mech.kinematics.definitions
Domain: Mechanics → Kinematics
Difficulty: 1/5

Prerequisites

  • math.calculus.derivatives
  • math.vectors.basics

Core Concepts

  • position vector
  • displacement
  • average vs instantaneous velocity
  • acceleration
  • reference frame
  • frame transformation

Key Equations

$$ \vec v = \frac{d\vec r}{dt} $$ $$ \vec a = \frac{d\vec v}{dt} $$ $$ \vec r_{P/A} = \vec r_{P/B} + \vec r_{B/A} $$

Methods

  • Differentiate position to obtain velocity and acceleration
  • Integrate acceleration with initial conditions
  • Pick the frame that makes the description simplest

Typical Problem Types

  • Given x(t), find v(t), a(t) and turning points
  • Convert between two moving reference frames

Common Pitfalls

  • Confusing speed with velocity
  • Treating acceleration as a scalar
  • Mixing labels in relative-frame equations
  • mech.kinematics.constant_acceleration
  • mech.dynamics.newton_laws

References

  • Kleppner & Kolenkow Ch.1
  • Halliday-Resnick-Walker Ch.2-4
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 61 lines · 37 tokens per session scan A 0ce5e4a363b2

Subscribe to this mod's changes

kinematic-definitions-reference-frames is a skill published in the GitHub repository hamzabellouch/agent-skills (8 stars, last pushed today), licensed MIT. It adds 37 tokens to every session and 369 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-10.

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