Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/hermeticormus/claude-code-game-development/workflow-orchestration-patternsnpx skills add HermeticOrmus/claude-code-game-development --skill workflow-orchestration-patternsgit clone --depth 1 https://github.com/HermeticOrmus/claude-code-game-developmentWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hermeticormus/claude-code-game-development/workflow-orchestration-patterns)<a href="https://agentmods.dev/skills/hermeticormus/claude-code-game-development/workflow-orchestration-patterns"><img src="https://agentmods.dev/badge/skills/hermeticormus/claude-code-game-development/workflow-orchestration-patterns.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00049 | $0.01939 |
| Opus 5 | $0.00024 | $0.00970 |
| Sonnet 5 | $0.00010 | $0.00388 |
| Haiku 4.5 | $0.00005 | $0.00194 |
Grade A, and why
workflow-orchestration-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to workflow-orchestration-patterns — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 287 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Workflow Orchestration Patterns
Master workflow orchestration architecture with Temporal, covering fundamental design decisions, resilience patterns, and best practices for building reliable distributed systems.
When to Use Workflow Orchestration
Ideal Use Cases (Source: docs.temporal.io)
- Multi-step processes spanning machines/services/databases
- Distributed transactions requiring all-or-nothing semantics
- Long-running workflows (hours to years) with automatic state persistence
- Failure recovery that must resume from last successful step
- Business processes: bookings, orders, campaigns, approvals
- Entity lifecycle management: inventory tracking, account management, cart workflows
- Infrastructure automation: CI/CD pipelines, provisioning, deployments
- Human-in-the-loop systems requiring timeouts and escalations
When NOT to Use
- Simple CRUD operations (use direct API calls)
- Pure data processing pipelines (use Airflow, batch processing)
- Stateless request/response (use standard APIs)
- Real-time streaming (use Kafka, event processors)
Critical Design Decision: Workflows vs Activities
The Fundamental Rule (Source: temporal.io/blog/workflow-engine-principles):
- Workflows = Orchestration logic and decision-making
- Activities = External interactions (APIs, databases, network calls)
Workflows (Orchestration)
Characteristics:
- Contain business logic and coordination
- MUST be deterministic (same inputs → same outputs)
- Cannot perform direct external calls
- State automatically preserved across failures
- Can run for years despite infrastructure failures
Example workflow tasks:
- Decide which steps to execute
- Handle compensation logic
- Manage timeouts and retries
- Coordinate child workflows
Activities (External Interactions)
Characteristics:
- Handle all external system interactions
- Can be non-deterministic (API calls, DB writes)
- Include built-in timeouts and retry logic
- Must be idempotent (calling N times = calling once)
- Short-lived (seconds to minutes typically)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 287 lines · 49 tokens per session scan A 661d47e6b9c3
workflow-orchestration-patterns is a skill published in the GitHub repository HermeticOrmus/claude-code-game-development (59 stars, last pushed 3mo ago), licensed MIT. It adds 49 tokens to every session and 1,939 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to workflow-orchestration-patterns, differing in 0 lines, and is treated as a copy.
Other skills, from other repositories
cgs-adopt
Use for adopt tasks that inventory existing source, assets, docs, and tests before mapping work into CGS structure; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-architecture-decision
Use for architecture decision tasks that write an ADR with context, options, decision, consequences, validation, and rollback; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-architecture-review
Use for architecture review tasks that review architecture for layer violations, scalability risks, engine misuse, testing seams, and production readiness; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-art-bible
Use for art bible tasks that define visual identity, shape language, palette, camera, animation, UI style, and asset constraints; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-asset-audit
Use for asset audit tasks that audit game assets for completeness, naming, import settings, ownership, licensing, and production risk; produce verification evidence, changed or proposed files, and handoff boundaries.
cgs-asset-spec
Use for asset spec tasks that specify an individual asset with purpose, constraints, references, dimensions, states, and acceptance criteria; produce verification evidence, changed or proposed files, and handoff boundaries.