cgs-patch-notes

cgs-patch-notes is a skill for Claude Code, Codex from merlinhu1/codex-game-studio. It costs 46 tokens per session (577 once invoked), scanned A, original, MIT.

A writing guide for producing player-facing video game patch notes. Patch notes explain what changed, known problems, balance adjustments, and what was or was not verified.

In plain words
What is it for?
Use it to document a game update, list fixes and known issues, explain balance changes, and record verification evidence, changed files, and follow-up ownership.
Why use it?
It helps turn development information into a clear update for players while separating confirmed fixes from warnings and unresolved issues.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/merlinhu1/codex-game-studio/cgs-patch-notes
Any agent
npx skills add merlinhu1/codex-game-studio --skill cgs-patch-notes
Clone the repo
git clone --depth 1 https://github.com/merlinhu1/codex-game-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cgs-patch-notes

README.md
[![agentmods](https://agentmods.dev/badge/skills/merlinhu1/codex-game-studio/cgs-patch-notes.svg)](https://agentmods.dev/skills/merlinhu1/codex-game-studio/cgs-patch-notes)
Your own site
<a href="https://agentmods.dev/skills/merlinhu1/codex-game-studio/cgs-patch-notes"><img src="https://agentmods.dev/badge/skills/merlinhu1/codex-game-studio/cgs-patch-notes.svg" alt="Measured on agentmods" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 577 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00046 $0.00577
Opus 5 $0.00023 $0.00289
Sonnet 5 $0.00009 $0.00115
Haiku 4.5 $0.00005 $0.00058

Measured 4d ago against content hash 6f7c20e074b2, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

cgs-patch-notes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.agents/skills/cgs-patch-notes/SKILL.md · 80 lines

What it actually says

Codex Game Studio Patch Notes

Use this skill for patch notes work in Template Game.

Objective

Write player-facing patch notes with fixes, known issues, balance changes, and verification caveats.

Inputs

  • AGENTS.md
  • .codex/studio.json
  • task-relevant files named by the user or task record
  • production/timeline.md
  • docs/market-overview.md
  • tests/

Arguments

  • Objective or user request.
  • Target files, scenes, assets, or docs.
  • Constraints, deadlines, acceptance criteria, and verification command when known.

Procedure

  1. Clarify the requested write player-facing patch notes with fixes, known issues, balance changes, and verification caveats. and identify the current project stage.
  2. Collect evidence for Player Summary, Fix List, Known Issues.
  3. Separate blockers from warnings and include rollback or deferral options.
  4. Produce the requested artifact or review with clear file paths and verification evidence.

Write Targets

  • production/
  • docs/

Output Contract

  • Summary
  • Player Summary
  • Fix List
  • Known Issues
  • Version
  • Blocking issues
  • Changed files or proposed files
  • Verification evidence
  • Next owner or decision

Quality Gates

  • Player Summary
  • Fix List
  • Known Issues
  • Version
  • Scope remains bounded to the current task and project stage.
  • Report labels unverified assumptions separately from evidence.

Decision Gates

  • Continue only when the expected output can be verified or clearly labeled as a plan.
  • Escalate to producer or qa-playtester when scope, ownership, or acceptance evidence is ambiguous.
  • Stop before broad rewrites, generated prompt mirrors, or hidden lifecycle behavior.

Handoff

Report changed files, verification evidence, remaining risks, and the next owner or decision. Do not imply hidden hooks or autonomous background work.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 80 lines · 46 tokens per session scan A 6f7c20e074b2

Subscribe to this mod's changes

cgs-patch-notes is a skill published in the GitHub repository merlinhu1/codex-game-studio (53 stars, last pushed 25d ago), licensed MIT. It adds 46 tokens to every session and 577 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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