Third-Person-MC: Skill for Claude Code

.agent/skills/vtj-component-model/SKILL.md

vtj-component-model is a skill for Claude Code, Codex from hexianWeb/Third-Person-MC. It costs 35 tokens per session (1,866 once invoked), scanned A, original, MIT.

A coding pattern for building reusable 3D parts in a Vite and Three.js project. Each part shares project-wide resources through one central Experience object and follows standard setup and cleanup steps.

In plain words
What is it for?
Use it when creating classes in src/js, building 3D objects or controllers, and connecting reusable components to a Three.js scene.
Why use it?
It keeps 3D code organized and helps prevent unused scene objects or other resources from remaining after a component is removed.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

This is hexianWeb/Third-Person-MC's own configuration. It tells Claude Code and Codex how to work on Third-Person-MC itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Third-Person-MC configures →

Reuse

Borrowing it

Nothing to install: this file belongs to hexianWeb/Third-Person-MC. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/hexianWeb/Third-Person-MC/main/.agent/skills/vtj-component-model/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/hexianWeb/Third-Person-MC

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site · 80×15
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Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,866 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.01866
Opus 5.5 $0.00014 $0.00746
Sonnet 5.5 $0.00007 $0.00373
Haiku 4.5 $0.00003 $0.00187

Measured 2mo ago against content hash 76dd129069ec, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

vtj-component-model scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agent/skills/vtj-component-model/SKILL.md · 293 lines

How it starts

The opening of the file, as written. The whole thing — 293 lines — stays where its author put it; the contents beside it link to each section on GitHub.

vite-threejs 3D Component Model

Overview

All 3D components in this project follow a class-based singleton pattern. Components access shared resources through the Experience singleton and implement standardized lifecycle methods.

Core principle: Extract only what you need, implement all required lifecycle methods, always clean up resources.

When to Use

  • Creating any new class in src/js/
  • Building 3D objects, managers, controllers, or utilities that interact with the scene
  • Wrapping Three.js functionality in reusable components

Component Template

import Experience from '@/js/experience.js'
import emitter from '@/js/utils/event-bus.js'
import * as THREE from 'three'

export default class YourComponent {
  constructor(options = {}) {
    // 1. 获取 Experience 单例
    this.experience = new Experience()

    // 2. 按需提取依赖(仅取所需,避免冗余)
    this.scene = this.experience.scene
    this.resources = this.experience.resources
    this.debug = this.experience.debug

    // 3. 组件参数
    this.params = {
      enabled: options.enabled ?? true,
      // ... 其他参数
    }

    // 4. 组件状态
    this.mesh = null

    // 5. 初始化
    this._init()

    // 6. 调试面板(必须在 debug.active 条件下调用)
    if (this.debug.active) {
      this.debugInit()
    }
  }

  _init() {
    // 创建 3D 对象并添加到场景
    this.mesh = new THREE.Mesh(/* ... */)
    this.scene.add(this.mesh)
  }

  debugInit() {
    // 调试面板 - 详见 vtj-debug-panel skill
  }

  update() {
    // 每帧更新逻辑
    // 时间通过 this.experience.time 访问,不通过参数传递
  }

  resize() {
    // 窗口尺寸变化时调用
  }

  destroy() {
    // 清理资源 - 涉及 Object3D 的组件必须实现
    if (this.mesh) {
      this.scene.remove(this.mesh)
      this.mesh.geometry?.dispose()
      this.mesh.material?.dispose()
      this.mesh = null
    }
  }
}

Dependency Extraction Rules

只提取组件实际需要的依赖:

组件类型 典型依赖
渲染对象 scene, resources
交互组件 scene, camera.instance, iMouse
动画组件 scene, time
调试组件 debug
UI 相关 sizes, canvas

Read the full file on GitHub · 293 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 293 lines · 35 tokens per session scan A 76dd129069ec

Subscribe to this mod's changes

vtj-component-model is a skill published in the GitHub repository hexianWeb/Third-Person-MC (197 stars, last pushed 3mo ago), licensed MIT. It adds 35 tokens to every session and 1,866 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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