vtj-debug-panel

vtj-debug-panel is a skill for Claude Code, Codex from hexianWeb/Third-Person-MC. It costs 36 tokens per session (654 once invoked), scanned A, original, MIT.

A Tweakpane debug-panel setup for changing 3D component parameters while the application runs. The panels appear when the page URL contains the #debug flag.

In plain words
What is it for?
Use it to adjust numbers and colors, inspect runtime values, control points and booleans, choose options, and add debugging buttons to 3D components.
Why use it?
It avoids repeatedly editing code and reloading the app to tune values or inspect component state.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/hexianweb/third-person-mc/vtj-debug-panel
Any agent
npx skills add hexianWeb/Third-Person-MC --skill vtj-debug-panel
Clone the repo
git clone --depth 1 https://github.com/hexianWeb/Third-Person-MC

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vtj-debug-panel

README.md
[![agentmods](https://agentmods.dev/badge/skills/hexianweb/third-person-mc/vtj-debug-panel.svg)](https://agentmods.dev/skills/hexianweb/third-person-mc/vtj-debug-panel)
Your own site
<a href="https://agentmods.dev/skills/hexianweb/third-person-mc/vtj-debug-panel"><img src="https://agentmods.dev/badge/skills/hexianweb/third-person-mc/vtj-debug-panel.svg" alt="Measured on agentmods" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 654 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00036 $0.00654
Opus 5 $0.00018 $0.00327
Sonnet 5 $0.00007 $0.00131
Haiku 4.5 $0.00004 $0.00065

Measured 5d ago against content hash dfa7c6040c8b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

vtj-debug-panel scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agent/skills/vtj-debug-panel/SKILL.md · 98 lines

How it starts

The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.

vite-threejs Debug Panel (Tweakpane)

Overview

Creates real-time parameter adjustment panels using Tweakpane. Activated via #debug URL hash.

Core principles:

  • Every tunable parameter gets a control
  • Colors must use view: 'color'
  • Group panels hierarchically (max 3 levels)

Quick Start

constructor() {
  this.experience = new Experience()
  this.debug = this.experience.debug
  
  this.params = { intensity: 1.0, color: '#ffffff' }
  
  if (this.debug.active) {
    this.debugInit()
  }
}

debugInit() {
  this.debugFolder = this.debug.ui.addFolder({
    title: 'Component Name',
    expanded: false,
  })
  
  this.debugFolder.addBinding(this.params, 'intensity', {
    min: 0, max: 10, step: 0.1,
  })
}

When to Use

  • Creating new 3D components
  • Adding ShaderMaterial uniform controls
  • Monitoring runtime state
  • Adding action buttons

Control Types

Type Key Config
Number min, max, step
Color view: 'color' (required)
3D Point view: 'point3d'
Boolean No extra config
Select options: { label: value }
Button addButton({ title })

Detailed examples: See references/controls.md

ShaderMaterial Integration

All ShaderMaterial uniforms must have debug controls:

folder.addBinding(this.params, 'color', { view: 'color' })
  .on('change', (ev) => {
    this.material.uniforms.uColor.value.set(ev.value)
  })

Full patterns: See references/shader-debug.md

Common Mistakes

  • ❌ Colors without view: 'color'
  • ❌ Direct this.debug.ui extraction
  • ❌ Calling debugInit() without checking debug.active
  • ❌ Nesting deeper than 3 levels
  • ❌ All panels expanded by default

Complete error catalog: See references/common-mistakes.md

Quick Reference

Need Code
Access debug this.debug = this.experience.debug
Check active if (this.debug.active)
Create folder this.debug.ui.addFolder({ title })
Bind parameter folder.addBinding(params, 'key', options)
Handle change .on('change', callback)
Method name debugInit()

Read the full file on GitHub · 98 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 98 lines · 36 tokens per session scan A dfa7c6040c8b

Subscribe to this mod's changes

vtj-debug-panel is a skill published in the GitHub repository hexianWeb/Third-Person-MC (189 stars, last pushed 1mo ago), licensed MIT. It adds 36 tokens to every session and 654 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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