Third-Person-MC: Skill for Claude Code

.agent/skills/vtj-input-system/SKILL.md

vtj-input-system is a skill for Claude Code, Codex from hexianWeb/Third-Person-MC. It costs 36 tokens per session (2,341 once invoked), scanned A, original, MIT.

An input-handling system for mouse, keyboard, and touch controls in a Three.js scene. It also supports locking the mouse pointer for first-person controls.

In plain words
What is it for?
Use it to build clicking, dragging, hovering, keyboard controls, camera movement, ray-based picking, and first-person mouse controls.
Why use it?
It keeps input handling in one place and provides consistent mouse coordinates for selecting objects. Events let other parts of the app respond without directly reading browser events.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

This is hexianWeb/Third-Person-MC's own configuration. It tells Claude Code and Codex how to work on Third-Person-MC itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Third-Person-MC configures →

Reuse

Borrowing it

Nothing to install: this file belongs to hexianWeb/Third-Person-MC. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/hexianWeb/Third-Person-MC/main/.agent/skills/vtj-input-system/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/hexianWeb/Third-Person-MC

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vtj-input-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/hexianweb/third-person-mc/vtj-input-system/github.svg)](https://agentmods.dev/skills/hexianweb/third-person-mc/vtj-input-system)
Your own site
<a href="https://agentmods.dev/skills/hexianweb/third-person-mc/vtj-input-system"><img src="https://agentmods.dev/badge/skills/hexianweb/third-person-mc/vtj-input-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vtj-input-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/hexianweb/third-person-mc/vtj-input-system"><img src="https://agentmods.dev/badge/skills/hexianweb/third-person-mc/vtj-input-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,341 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.02341
Opus 5.5 $0.00014 $0.00936
Sonnet 5.5 $0.00007 $0.00468
Haiku 4.5 $0.00004 $0.00234

Measured 2mo ago against content hash c00923eacaf0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

vtj-input-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agent/skills/vtj-input-system/SKILL.md · 310 lines

How it starts

The opening of the file, as written. The whole thing — 310 lines — stays where its author put it; the contents beside it link to each section on GitHub.

vite-threejs Input System

Overview

本项目使用 三层输入系统:

  • IMouse:鼠标/触摸位置追踪,提供多种坐标格式
  • InputManager:键盘和鼠标按钮状态,通过 mitt 发送事件
  • PointerLockManager:FPS 风格鼠标锁定

核心原则:永远使用 iMouse.normalizedMouse 进行射线拾取,永远通过 mitt 事件消费输入。

When to Use

  • 实现鼠标交互(点击、拖拽、悬停)
  • 添加键盘控制
  • 进行射线拾取(Raycasting)
  • 处理相机控制输入

输入架构

Window Events (keydown/mousemove/etc)
         │
         ▼
┌────────────────────────────────────────────────────────────┐
│                      Input Layer                            │
│  ┌──────────────┐  ┌──────────────┐  ┌──────────────┐      │
│  │   IMouse     │  │ InputManager │  │ PointerLock  │      │
│  │ (positions)  │  │ (key states) │  │ (FPS mouse)  │      │
│  └──────┬───────┘  └──────┬───────┘  └──────┬───────┘      │
└─────────┼─────────────────┼─────────────────┼──────────────┘
          │                 │                 │
          ▼                 ▼                 ▼
┌────────────────────────────────────────────────────────────┐
│                    mitt Event Bus                           │
│         input:update, input:jump, input:mouse_move          │
└────────────────────────────────────────────────────────────┘
          │
          ▼
┌────────────────────────────────────────────────────────────┐
│                   Consumer Layer                            │
│   Player, CameraRig, BlockInteraction, BlockRaycaster       │
└────────────────────────────────────────────────────────────┘

IMouse:位置追踪

访问方式

// 通过 Experience 单例访问
this.iMouse = this.experience.iMouse

可用属性

属性 类型 说明
normalizedMouse Vector2 NDC 坐标 [-1, 1],用于射线拾取
mouse Vector2 左下角原点坐标
mouseDOM Vector2 DOM 坐标 (clientX, clientY)
mouseScreen Vector2 屏幕中心相对坐标
mouseDOMDelta Vector2 帧间位移
isMouseMoving boolean 鼠标是否移动中

射线拾取(MANDATORY PATTERN)

// ✅ ALWAYS: 使用 iMouse.normalizedMouse
const ndc = this.iMouse.normalizedMouse
this.raycaster.setFromCamera(ndc, this.camera)
const intersects = this.raycaster.intersectObjects(this.scene.children)

// ❌ NEVER: 手动计算 NDC
const x = (event.clientX / window.innerWidth) * 2 - 1   // 禁止!
const y = -(event.clientY / window.innerHeight) * 2 + 1 // 禁止!

Read the full file on GitHub · 310 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 310 lines · 36 tokens per session scan A c00923eacaf0

Subscribe to this mod's changes

vtj-input-system is a skill published in the GitHub repository hexianWeb/Third-Person-MC (197 stars, last pushed 3mo ago), licensed MIT. It adds 36 tokens to every session and 2,341 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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