hyperframes-studio

hyperframes-studio is a skill for Claude Code from heygen-com/hyperframes. It costs 153 tokens per session (1,995 once invoked), scanned A, original, Apache-2.0.

A set of rules for arranging HyperFrames projects so their timeline stays readable and editable. It explains how to separate scenes, captions, and other elements into clear composition tracks.

In plain words
What is it for?
Use it when building or reviewing HyperFrames projects, especially to structure scenes as sub-compositions and keep captions on one track.
Why use it?
Without these rules, nested content can become one hard-to-edit timeline row, making scenes and captions difficult to manage.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the core-skills plugin — 10 skills shipped together , and of hyperframes

Good fit Use it when building or reviewing HyperFrames projects, especially to structure scenes as sub-compositions and keep captions on one track.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/heygen-com/hyperframes/hyperframes-studio
About the project

HyperFrames is an open-source framework that turns HTML, CSS, media, and timed animations into deterministic MP4 videos. It is used locally, by coding agents, and in hosted authoring workflows to create rendered videos from web-based designs. Its catalogue add-ons provide skills, agents, instructions, hooks, settings, and a plugin for agent-driven video production.

heygen-com/hyperframes · 65,314 stars · on GitHub · hyperframes.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add heygen-com/hyperframes --skill hyperframes-studio
Clone the repo
git clone --depth 1 https://github.com/heygen-com/hyperframes

Made for: Claude Code.

Or install core-skills, the plugin that ships this one along with the rest of its 10 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hyperframes-studio

README.md
[![agentmods](https://agentmods.dev/badge/skills/heygen-com/hyperframes/hyperframes-studio/github.svg)](https://agentmods.dev/skills/heygen-com/hyperframes/hyperframes-studio)
Your own site
<a href="https://agentmods.dev/skills/heygen-com/hyperframes/hyperframes-studio"><img src="https://agentmods.dev/badge/skills/heygen-com/hyperframes/hyperframes-studio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hyperframes-studio

Your own site · 80×15
<a href="https://agentmods.dev/skills/heygen-com/hyperframes/hyperframes-studio"><img src="https://agentmods.dev/badge/skills/heygen-com/hyperframes/hyperframes-studio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 153 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,995 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 15 Oct 2026
  • Snyk pass 15 Oct 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00153 $0.01995
Opus 5.5 $0.00061 $0.00798
Sonnet 5.5 $0.00031 $0.00399
Haiku 4.5 $0.00015 $0.00199

Measured 2d ago against content hash 85a595e24674, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hyperframes-studio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/hyperframes-studio/SKILL.md · 141 lines

How it starts

The opening of the file, as written. The whole thing — 141 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.

HyperFrames Studio conventions

Studio draws one timeline row per top-level element. A project that follows the rules below opens as a short, readable timeline; one that does not opens as a wall of unlabeled rows the user cannot edit. These are conventions for what to build. For how to change a clip, follow /hyperframes-core references/creator-editing-recipes.md and never invent a different form of the same edit.

0. Talk before you build

Read the message before you open a file. Decide what it asks for:

The person You
names a change, however politely ("make the title bigger", "can you cut the third scene?") Make it.
gives a felt note on the built film ("the intro feels jolty", "it doesn't go long enough") Find the cause, change the measurable thing, say what the note meant and what moved, and record it in STORYBOARD.md.
asks a question and names no change ("why does the title jump?") Answer it. Change nothing.
says don't change anything, hold, "just thinking", "let's talk" Change no file, not even a fix you noticed. Offer it in words.
brings an idea for this film with no concrete change ("I want the ending to feel bigger") Propose the change and add it to the plan (below). Change no composition file.
asks for a new film Plan it (§ 5).
approves a plan ("build it", "go") Build what was approved.

Read the full file on GitHub · 141 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago Changed 85a595e24674
  2. 12d ago Changed 7449da395215
  3. 18d ago Changed · +63 lines · +53 tokens per session 948c745b0ad9
  4. 19d ago Changed · +2 lines ba0f256c2735
  5. 27d ago First seen · 76 lines · 100 tokens per session scan A a3925932d2f3

Subscribe to this mod's changes

hyperframes-studio is a skill published in the GitHub repository heygen-com/hyperframes (65,314 stars, last pushed today), licensed Apache-2.0. It adds 153 tokens to every session and 1,995 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-20.

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