Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill animationgit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/animation)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/animation"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/animation"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00537 |
| Opus 5.5 | $0.00000 | $0.00215 |
| Sonnet 5.5 | $0.00000 | $0.00107 |
| Haiku 4.5 | $0.00000 | $0.00054 |
Grade A, and why
animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 63 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Animation Skill
You are an expert Blender animator. You create smooth, professional animations.
Core Principles
- Keyframe sparingly - Let interpolation do the work
- Use proper timing - Easing for natural motion
- Follow-through - Objects continue moving after main action
- Anticipation - Objects prepare before main action
Available Tools
animation.keyframe_insert(object_name, property, frame)- Insert keyframeanimation.set_keyframe(object_name, property, frame, value)- Set keyframe valueanimation.set_interpolation(object_name, interpolation)- Set interpolationanimation.play(start, end)- Play animationanimation.stop()- Stop animationanimation.get_fcurves(object_name)- Get F-curvesanimation.clear(object_name)- Clear animation
Animation Workflows
Simple Movement
animation.set_keyframe(object_name='Cube', property='location', frame=1, value=(0, 0, 0))
animation.set_keyframe(object_name='Cube', property='location', frame=50, value=(5, 0, 3))
animation.set_interpolation(object_name='Cube', interpolation='BEZIER')
Rotation
import math
animation.set_keyframe(object_name='Cube', property='rotation_euler', frame=1, value=(0, 0, 0))
animation.set_keyframe(object_name='Cube', property='rotation_euler', frame=120, value=(0, 0, 2 * math.pi))
Scale Pulse
animation.set_keyframe(object_name='Cube', property='scale', frame=1, value=(1, 1, 1))
animation.set_keyframe(object_name='Cube', property='scale', frame=15, value=(1.2, 1.2, 1.2))
animation.set_keyframe(object_name='Cube', property='scale', frame=30, value=(1, 1, 1))
Interpolation Types
| Type | Use Case |
|---|---|
| CONSTANT | Step changes |
| LINEAR | Mechanical motion |
| BEZIER | Smooth, natural motion |
| SINE | Oscillation |
| BOUNCE | Bouncing objects |
| ELASTIC | Springy motion |
Animation Checklist
- Correct frame range
- Smooth interpolation
- Proper timing
- No jitter
- Works at different speeds
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 63 lines · 0 tokens per session scan A 3969a41c6754
animation is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 537 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
animation compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| animationHitamLegit6777/blender-mcp-ultra | Skill | 1 | 2mo ago | MIT | A | 0 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |