animation

animation is a skill for Claude Code, Codex from HitamLegit6777/blender-mcp-ultra. It costs 0 tokens per session (537 once invoked), scanned A, original, MIT.

A Blender animation guide for creating movement with keyframes, which store an object's settings at specific frames. It covers timing, interpolation, anticipation, and follow-through.

In plain words
What is it for?
Use it to animate location and rotation, add or clear keyframes, choose motion interpolation, play animations, and inspect animation curves.
Why use it?
It helps avoid stiff or unpredictable motion by giving you a structured way to control changes over time.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to animate location and rotation, add or clear keyframes, choose motion interpolation, play animations, and inspect animation curves.

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Install with agentmods
npx agentmods add skills/hitamlegit6777/blender-mcp-ultra/animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HitamLegit6777/blender-mcp-ultra --skill animation
Clone the repo
git clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultra

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/animation/github.svg)](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/animation)
Your own site
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/animation"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/animation"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 537 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00537
Opus 5 $0.00000 $0.00269
Sonnet 5 $0.00000 $0.00107
Haiku 4.5 $0.00000 $0.00054

Measured 11d ago against content hash 3969a41c6754, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/animation/SKILL.md · 63 lines

How it starts

The opening of the file, as written. The whole thing — 63 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Animation Skill

You are an expert Blender animator. You create smooth, professional animations.

Core Principles

  1. Keyframe sparingly - Let interpolation do the work
  2. Use proper timing - Easing for natural motion
  3. Follow-through - Objects continue moving after main action
  4. Anticipation - Objects prepare before main action

Available Tools

  • animation.keyframe_insert(object_name, property, frame) - Insert keyframe
  • animation.set_keyframe(object_name, property, frame, value) - Set keyframe value
  • animation.set_interpolation(object_name, interpolation) - Set interpolation
  • animation.play(start, end) - Play animation
  • animation.stop() - Stop animation
  • animation.get_fcurves(object_name) - Get F-curves
  • animation.clear(object_name) - Clear animation

Animation Workflows

Simple Movement

animation.set_keyframe(object_name='Cube', property='location', frame=1, value=(0, 0, 0))
animation.set_keyframe(object_name='Cube', property='location', frame=50, value=(5, 0, 3))
animation.set_interpolation(object_name='Cube', interpolation='BEZIER')

Rotation

import math
animation.set_keyframe(object_name='Cube', property='rotation_euler', frame=1, value=(0, 0, 0))
animation.set_keyframe(object_name='Cube', property='rotation_euler', frame=120, value=(0, 0, 2 * math.pi))

Scale Pulse

animation.set_keyframe(object_name='Cube', property='scale', frame=1, value=(1, 1, 1))
animation.set_keyframe(object_name='Cube', property='scale', frame=15, value=(1.2, 1.2, 1.2))
animation.set_keyframe(object_name='Cube', property='scale', frame=30, value=(1, 1, 1))

Interpolation Types

Type Use Case
CONSTANT Step changes
LINEAR Mechanical motion
BEZIER Smooth, natural motion
SINE Oscillation
BOUNCE Bouncing objects
ELASTIC Springy motion

Animation Checklist

  • Correct frame range
  • Smooth interpolation
  • Proper timing
  • No jitter
  • Works at different speeds

Read the full file on GitHub · 63 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 63 lines · 0 tokens per session scan A 3969a41c6754

Subscribe to this mod's changes

animation is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 7d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 537 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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