Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill blender-exportgit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-export)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-export"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/blender-export/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-export"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/blender-export.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00414 |
| Opus 5.5 | $0.00000 | $0.00166 |
| Sonnet 5.5 | $0.00000 | $0.00083 |
| Haiku 4.5 | $0.00000 | $0.00041 |
Grade A, and why
blender-export scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
blender-export — Export Skill
Export 3D models in various formats for web, game engines, and 3D printing.
Available Formats
| Format | Operator | Use Case |
|---|---|---|
| GLB | export_scene.gltf |
Web, Three.js, Unity |
| GLTF (separate) | export_scene.gltf |
Web with textures |
| FBX | export_scene.fbx |
Unity, Unreal, Maya |
| OBJ | export_scene.obj |
Universal, CAD |
| STL | export_mesh.stl |
3D Printing |
| USD | export_scene.usd |
Pixar, Apple |
| DAE | export_scene.dae |
COLLADA, legacy |
| PLY | export_mesh.ply |
Point clouds |
Export Examples
GLB (Web/Three.js)
bpy.ops.object.select_all(action='SELECT')
bpy.ops.export_scene.gltf(
filepath="/path/to/model.glb",
export_format='GLB',
export_texcoords=True,
export_normals=True,
export_materials='EXPORT',
)
FBX (Unity/Unreal)
bpy.ops.export_scene.fbx(
filepath="/path/to/model.fbx",
use_selection=True,
apply_scale_options='FBX_SCALE_UNITS',
)
STL (3D Printing)
bpy.ops.export_mesh.stl(
filepath="/path/to/model.stl",
use_selection=True,
global_scale=1000.0, # Convert to mm
)
Pre-Export Checklist
- Apply transforms (location, rotation, scale)
- Apply modifiers if needed
- Name objects and materials clearly
- Remove unused data blocks (purge_orphans())
- Check manifold for 3D printing (check_manifold())
- Set correct units and scale
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 58 lines · 0 tokens per session scan A 2902db2ce827
blender-export is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 414 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
blender-export compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| blender-exportHitamLegit6777/blender-mcp-ultra | Skill | 1 | 2mo ago | MIT | A | 0 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |