blender-export

blender-export is a skill for Claude Code, Codex from HitamLegit6777/blender-mcp-ultra. It costs 0 tokens per session (414 once invoked), scanned A, original, MIT.

A Blender helper for saving 3D models in formats used by websites, game engines, other 3D programs, and 3D printers. Each format preserves a different amount and kind of scene information.

In plain words
What is it for?
Use it to export GLB or glTF for web projects, FBX for Unity, Unreal, or Maya, OBJ for general use, STL for 3D printing, and USD, DAE, or PLY for other workflows.
Why use it?
It reduces mistakes when preparing models for a specific destination, such as textures for the web or millimetres for printing. It also provides export settings and a pre-export checklist.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to export GLB or glTF for web projects, FBX for Unity, Unreal, or Maya, OBJ for general use, STL for 3D printing, and USD, DAE, or PLY for other workflows.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hitamlegit6777/blender-mcp-ultra/blender-export
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HitamLegit6777/blender-mcp-ultra --skill blender-export
Clone the repo
git clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultra

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-export

README.md
[![agentmods](https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/blender-export/github.svg)](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-export)
Your own site
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-export"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/blender-export/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-export

Your own site · 80×15
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/blender-export"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/blender-export.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 414 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00414
Opus 5 $0.00000 $0.00207
Sonnet 5 $0.00000 $0.00083
Haiku 4.5 $0.00000 $0.00041

Measured 11d ago against content hash 2902db2ce827, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

blender-export scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blender-export/SKILL.md · 58 lines

What it actually says

blender-export — Export Skill

Export 3D models in various formats for web, game engines, and 3D printing.

Available Formats

Format Operator Use Case
GLB export_scene.gltf Web, Three.js, Unity
GLTF (separate) export_scene.gltf Web with textures
FBX export_scene.fbx Unity, Unreal, Maya
OBJ export_scene.obj Universal, CAD
STL export_mesh.stl 3D Printing
USD export_scene.usd Pixar, Apple
DAE export_scene.dae COLLADA, legacy
PLY export_mesh.ply Point clouds

Export Examples

GLB (Web/Three.js)

bpy.ops.object.select_all(action='SELECT')
bpy.ops.export_scene.gltf(
    filepath="/path/to/model.glb",
    export_format='GLB',
    export_texcoords=True,
    export_normals=True,
    export_materials='EXPORT',
)

FBX (Unity/Unreal)

bpy.ops.export_scene.fbx(
    filepath="/path/to/model.fbx",
    use_selection=True,
    apply_scale_options='FBX_SCALE_UNITS',
)

STL (3D Printing)

bpy.ops.export_mesh.stl(
    filepath="/path/to/model.stl",
    use_selection=True,
    global_scale=1000.0,  # Convert to mm
)

Pre-Export Checklist

  • Apply transforms (location, rotation, scale)
  • Apply modifiers if needed
  • Name objects and materials clearly
  • Remove unused data blocks (purge_orphans())
  • Check manifold for 3D printing (check_manifold())
  • Set correct units and scale
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 58 lines · 0 tokens per session scan A 2902db2ce827

Subscribe to this mod's changes

blender-export is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 7d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 414 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

motion

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

OpenDCAI/GameFactory-3A · 0 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

threejs-exposure-color-grading

Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.

scottstts/Threejs-Awesome-Graphics-Agent-Skills · 60 tokens