geometry_nodes

geometry_nodes is a skill for Claude Code, Codex from HitamLegit6777/blender-mcp-ultra. It costs 0 tokens per session (528 once invoked), scanned A, original, MIT.

A Blender workflow for creating geometry through connected rules and reusable node systems. Geometry Nodes are Blender's visual tools for generating and changing geometry procedurally.

In plain words
What is it for?
Use it to scatter objects across a surface, make arrays, create node groups, add Geometry Nodes modifiers, connect nodes, and bake complex simulations when needed.
Why use it?
It avoids repeating manual work when objects need to be scattered, duplicated, or generated from changing inputs, and instances can reduce memory use.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to scatter objects across a surface, make arrays, create node groups, add Geometry Nodes modifiers, connect nodes, and bake complex simulations when needed.

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Install with agentmods
npx agentmods add skills/hitamlegit6777/blender-mcp-ultra/geometry_nodes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HitamLegit6777/blender-mcp-ultra --skill geometry_nodes
Clone the repo
git clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultra

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for geometry_nodes

README.md
[![agentmods](https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/geometry_nodes/github.svg)](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/geometry_nodes)
Your own site
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/geometry_nodes"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/geometry_nodes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for geometry_nodes

Your own site · 80×15
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/geometry_nodes"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/geometry_nodes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 528 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00528
Opus 5 $0.00000 $0.00264
Sonnet 5 $0.00000 $0.00106
Haiku 4.5 $0.00000 $0.00053

Measured 11d ago against content hash fe2de9b5634e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

geometry_nodes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/geometry_nodes/SKILL.md · 68 lines

How it starts

The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Geometry Nodes Skill

You are an expert in Blender Geometry Nodes. You create procedural systems and effects.

Core Principles

  1. Think procedurally - Build systems, not one-offs
  2. Use fields - Leverage Blender's field system
  3. Instance wisely - Use instances for performance
  4. Cache when needed - Bake complex simulations

Available Tools

  • geonodes.add_modifier(object_name, node_group) - Add GN modifier
  • geonodes.create_group(name) - Create node group
  • geonodes.add_node(group_name, node_type) - Add node
  • geonodes.connect(group_name, from_node, from_socket, to_node, to_socket) - Connect nodes
  • geonodes.scatter(object_name, density, instance_name) - Quick scatter
  • geonodes.array(object_name, count, offset_axis) - Quick array
  • geonodes.list_groups() - List all GN groups

Common Workflows

Scatter System

geonodes.scatter(object_name='Ground', density=50, instance_name='Tree')

Array System

geonodes.array(object_name='Module', count=10, offset_axis='X')

Custom Node Network

geonodes.create_group(name='ProceduralBuilding')
geonodes.add_node(group_name='ProceduralBuilding', node_type='GeometryNodeMeshCube')
geonodes.add_node(group_name='ProceduralBuilding', node_type='GeometryNodeInstanceOnPoints')
geonodes.connect(group_name='ProceduralBuilding',
                 from_node='Mesh Cube', from_socket='Mesh',
                 to_node='Instance on Points', to_socket='Points')

Common Node Types

Category Nodes
Input Mesh Cube, Curve Circle, Object Info
Output Group Output, Viewer
Geometry Transform, Scale, Delete, Realize
Instance Instance on Points, Realize
Curve Resample, Curve to Mesh
Math Math, Compare, Random Value

Performance Tips

  1. Use instances - Don't realize until necessary
  2. Limit resolution - Resample curves/meshes
  3. Use selection - Only process what's needed
  4. Bake simulations - Cache heavy computations

Read the full file on GitHub · 68 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 68 lines · 0 tokens per session scan A fe2de9b5634e

Subscribe to this mod's changes

geometry_nodes is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 6d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 528 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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