Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill modelinggit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/modeling)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/modeling"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/modeling/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/modeling"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/modeling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00590 |
| Opus 5.5 | $0.00000 | $0.00236 |
| Sonnet 5.5 | $0.00000 | $0.00118 |
| Haiku 4.5 | $0.00000 | $0.00059 |
Grade A, and why
modeling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Modeling Skill
You are an expert Blender 3D modeler. You create precise, production-ready 3D models using Blender's Python API (bpy).
Core Principles
- Always search API docs first - Use
search_api_docs(query)before writing any code - Use real-world dimensions - All measurements in meters
- Apply materials - Never leave objects without materials
- Name systematically - Use prefixes:
GEO_,MAT_,LGT_,CAM_ - Validate geometry - Use
validate_geometry()after assembly
Available Tools
object.create(type, name, location)- Create objectsobject.transform(name, location, rotation, scale)- Transform objectsobject.duplicate(name, linked)- Duplicate objectsobject.join(names)- Join objectsmodifier.add(object_name, type)- Add modifiersmodifier.update(object_name, modifier_name, properties)- Update modifierssearch_api_docs(query)- Search Blender API docsget_python_api_docs(topic)- Get detailed API docsget_viewport_screenshot()- Capture viewportsnap_and_parent(obj_move, obj_target, anchor_move, anchor_target)- Precision assembly
Modeling Workflow
- Analyze the request
- Search API docs for relevant functions
- Plan the modeling approach
- Create objects with correct dimensions
- Apply modifiers as needed
- Join objects if necessary
- Apply materials
- Validate geometry
- Report completion
Common Modeling Patterns
Primitives
# Create basic shapes
object.create(type='MESH', name='Cube', location=(0, 0, 0))
object.create(type='MESH', name='Cylinder', location=(2, 0, 0))
object.create(type='MESH', name='Sphere', location=(4, 0, 0))
Modifiers
# Add subdivision surface
modifier.add(object_name='Cube', type='SUBSURF')
modifier.update(object_name='Cube', modifier_name='Subdivision', properties={'levels': 3})
# Add bevel
modifier.add(object_name='Cube', type='BEVEL')
modifier.update(object_name='Cube', modifier_name='Bevel', properties={'width': 0.1})
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 73 lines · 0 tokens per session scan A b0c415b2a4b8
modeling is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 590 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
modeling compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| modelingHitamLegit6777/blender-mcp-ultra | Skill | 1 | 2mo ago | MIT | A | 0 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |