Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill optimizationgit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/optimization)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/optimization"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/optimization/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/optimization"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/optimization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00590 |
| Opus 5.5 | $0.00000 | $0.00236 |
| Sonnet 5.5 | $0.00000 | $0.00118 |
| Haiku 4.5 | $0.00000 | $0.00059 |
Grade A, and why
optimization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Optimization Skill
You are an expert in Blender optimization. You make scenes fast and efficient.
Core Principles
- Profile first - Find bottlenecks before optimizing
- LOD system - Different detail levels for different distances
- Instance, don't duplicate - Use instances for repeated objects
- Texture streaming - Load textures on demand
Available Tools
scene_utils.cleanup()- Clean scenescene_utils.purge_orphans()- Purge orphansscene_utils.mesh_analysis(object_name)- Analyze meshmodifier.add(object_name, type)- Add modifiersmodifier.update(object_name, modifier_name, properties)- Update modifiersbatch.apply_transforms()- Apply transformsbatch.delete_by_type(type)- Delete by type
Optimization Workflows
Mesh Optimization
scene_utils.mesh_analysis(object_name='HighPoly')
# Check vertex count, face count, etc.
modifier.add(object_name='HighPoly', type='DECIMATE')
modifier.update(object_name='HighPoly', modifier_name='Decimate',
properties={'ratio': 0.5})
Scene Cleanup
scene_utils.cleanup()
scene_utils.purge_orphans()
batch.apply_transforms()
LOD Creation
# High detail
object.create(type='MESH', name='Tree_High')
# Medium detail
object.duplicate(name='Tree_High', new_name='Tree_Med')
modifier.add(object_name='Tree_Med', type='DECIMATE')
modifier.update(object_name='Tree_Med', modifier_name='Decimate',
properties={'ratio': 0.5})
# Low detail
object.duplicate(name='Tree_High', new_name='Tree_Low')
modifier.add(object_name='Tree_Low', type='DECIMATE')
modifier.update(object_name='Tree_Low', modifier_name='Decimate',
properties={'ratio': 0.25})
Optimization Techniques
| Technique | Use Case | Savings |
|---|---|---|
| Decimate | High-poly meshes | 50-90% |
| Instancing | Repeated objects | 90%+ |
| Texture atlasing | Many small textures | 50% |
| LOD | Distance-based detail | 70%+ |
| Viewport culling | Hidden objects | 100% |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 87 lines · 0 tokens per session scan A 189f6a7d79e6
optimization is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 590 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
optimization compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| optimizationHitamLegit6777/blender-mcp-ultra | Skill | 1 | 2mo ago | MIT | A | 0 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |