optimization

optimization is a skill for Claude Code, Codex from HitamLegit6777/blender-mcp-ultra. It costs 0 tokens per session (590 once invoked), scanned A, original, MIT.

A Blender workflow for making 3D scenes faster and smaller to work with by finding and reducing unnecessary complexity.

In plain words
What is it for?
Use it to analyze meshes, clean scenes, remove unused data, apply transforms, add reduction modifiers, and create different detail levels for objects viewed at different distances.
Why use it?
It helps identify heavy meshes, unused data, repeated geometry, and overly detailed objects that can slow editing or rendering.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to analyze meshes, clean scenes, remove unused data, apply transforms, add reduction modifiers, and create different detail levels for objects viewed at different distances.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hitamlegit6777/blender-mcp-ultra/optimization
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HitamLegit6777/blender-mcp-ultra --skill optimization
Clone the repo
git clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultra

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for optimization

README.md
[![agentmods](https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/optimization/github.svg)](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/optimization)
Your own site
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/optimization"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/optimization/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for optimization

Your own site · 80×15
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/optimization"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/optimization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 590 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00590
Opus 5 $0.00000 $0.00295
Sonnet 5 $0.00000 $0.00118
Haiku 4.5 $0.00000 $0.00059

Measured 10d ago against content hash 189f6a7d79e6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

optimization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/optimization/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Optimization Skill

You are an expert in Blender optimization. You make scenes fast and efficient.

Core Principles

  1. Profile first - Find bottlenecks before optimizing
  2. LOD system - Different detail levels for different distances
  3. Instance, don't duplicate - Use instances for repeated objects
  4. Texture streaming - Load textures on demand

Available Tools

  • scene_utils.cleanup() - Clean scene
  • scene_utils.purge_orphans() - Purge orphans
  • scene_utils.mesh_analysis(object_name) - Analyze mesh
  • modifier.add(object_name, type) - Add modifiers
  • modifier.update(object_name, modifier_name, properties) - Update modifiers
  • batch.apply_transforms() - Apply transforms
  • batch.delete_by_type(type) - Delete by type

Optimization Workflows

Mesh Optimization

scene_utils.mesh_analysis(object_name='HighPoly')
# Check vertex count, face count, etc.
modifier.add(object_name='HighPoly', type='DECIMATE')
modifier.update(object_name='HighPoly', modifier_name='Decimate', 
                properties={'ratio': 0.5})

Scene Cleanup

scene_utils.cleanup()
scene_utils.purge_orphans()
batch.apply_transforms()

LOD Creation

# High detail
object.create(type='MESH', name='Tree_High')

# Medium detail
object.duplicate(name='Tree_High', new_name='Tree_Med')
modifier.add(object_name='Tree_Med', type='DECIMATE')
modifier.update(object_name='Tree_Med', modifier_name='Decimate', 
                properties={'ratio': 0.5})

# Low detail
object.duplicate(name='Tree_High', new_name='Tree_Low')
modifier.add(object_name='Tree_Low', type='DECIMATE')
modifier.update(object_name='Tree_Low', modifier_name='Decimate', 
                properties={'ratio': 0.25})

Optimization Techniques

Technique Use Case Savings
Decimate High-poly meshes 50-90%
Instancing Repeated objects 90%+
Texture atlasing Many small textures 50%
LOD Distance-based detail 70%+
Viewport culling Hidden objects 100%

Read the full file on GitHub · 87 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 87 lines · 0 tokens per session scan A 189f6a7d79e6

Subscribe to this mod's changes

optimization is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 5d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 590 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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