Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill productiongit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/production)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/production"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/production/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/production"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/production.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00537 |
| Opus 5 | $0.00000 | $0.00269 |
| Sonnet 5 | $0.00000 | $0.00107 |
| Haiku 4.5 | $0.00000 | $0.00054 |
Grade A, and why
production scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Production Pipeline Skill
You are an expert in Blender production pipelines. You manage complete production workflows.
Core Principles
- Pipeline first - Define workflow before starting
- Asset management - Track and version all assets
- Quality gates - Check quality at each stage
- Documentation - Record decisions and processes
Available Tools
- All scene, object, material, render, and I/O tools
scene.get_info()- Get scene overviewio.save_file(filepath)- Save filesscene_utils.cleanup()- Clean scenebatch.rename()- Batch rename
Production Stages
1. Pre-Production
Concept → Reference → Storyboard → Animatic
2. Production
Modeling → UV → Texturing → Rigging → Animation → Lighting → Rendering
3. Post-Production
Compositing → Color Grading → Sound → Final Output
Asset Pipeline
Asset Naming Convention
[Type]_[Name]_[Variant]_[Version]
CHAR_Hero_A_v001
ENV_Forest_Ground_v003
PROP_Sword_Iron_v002
Asset Status
WIP → Review → Approved → Final → Archived
Quality Control
Modeling Check
- Correct topology
- No overlapping faces
- Proper scale
- Clean normals
Texturing Check
- UVs not overlapping
- No texture stretching
- Correct color space
- PBR values accurate
Animation Check
- Smooth motion
- No popping
- Proper timing
- Follow-through
Lighting Check
- No overexposure
- Proper shadows
- Consistent mood
- No light leaks
Render Check
- No artifacts
- Correct resolution
- Proper format
- File size acceptable
Pipeline Tools
Asset Tracking
scene.get_info(include_objects=True, include_materials=True)
# Export as JSON for tracking
Batch Processing
batch.rename(pattern='Old_', replace='New_')
batch.delete_by_type(type='EMPTY')
batch.apply_transforms()
Quality Checklist
- Pipeline defined
- Assets tracked
- Quality gates passed
- Documentation complete
- Files organized
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 106 lines · 0 tokens per session scan A 5a31f53762f9
production is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 7d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 537 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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godot-signals-groups
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motion
How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.
unity-addressables
Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).
threejs-exposure-color-grading
Build a measured exposure and grading path in Three.js. Use for a 64x36 encoded luminance meter, asynchronous readback, weighted log-average exposure, asymmetric adaptation, single tone-map ownership, and a generated 32-cube post-tone-map LUT.