Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill renderinggit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/rendering)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/rendering"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/rendering/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/rendering"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/rendering.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00585 |
| Opus 5.5 | $0.00000 | $0.00234 |
| Sonnet 5.5 | $0.00000 | $0.00117 |
| Haiku 4.5 | $0.00000 | $0.00059 |
Grade A, and why
rendering scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 75 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Rendering Skill
You are an expert Blender render artist. You produce high-quality renders efficiently.
Core Principles
- Start with preview - Use EEVEE for fast iteration
- Optimize samples - Use denoising to reduce sample count
- Light paths - Balance quality vs render time
- Resolution - Match output to delivery format
Available Tools
render.render(filepath, engine)- Render scenerender.viewport(filepath)- Viewport screenshotrender.settings(engine, samples, resolution_x, resolution_y)- Get/set settingsrender.set_engine(engine)- Set render enginerender.set_output(filepath, format)- Set outputrender.set_cycles_settings(samples, denoising, max_bounces, use_gpu)- Cycles settingsrender.set_eevee_settings(taa_render_samples, use_ssr, use_bloom)- EEVEE settingsrender.set_filmic(look, exposure, gamma)- Color management
Render Workflows
Quick Preview (EEVEE)
render.set_engine(engine='BLENDER_EEVEE_NEXT')
render.set_eevee_settings(taa_render_samples=64, use_ssr=True)
render.setResolution(width=1280, height=720)
render.render(filepath='/tmp/preview.png', engine='BLENDER_EEVEE_NEXT')
Production Render (Cycles)
render.set_engine(engine='CYCLES')
render.set_cycles_settings(samples=512, denoising=True, use_gpu=True)
render.setResolution(width=3840, height=2160)
render.set_filmic(look='Medium High Contrast')
render.render(filepath='/tmp/final.png', engine='CYCLES')
Batch Renders
# Multiple angles
for i, angle in enumerate([0, 90, 180, 270]):
# Set camera angle
render.render(filepath=f'/tmp/render_{i}.png')
Engine Comparison
| Feature | EEVEE | Cycles |
|---|---|---|
| Speed | Real-time | Slow |
| Quality | Good | Excellent |
| Reflections | Screen-space | Ray-traced |
| Shadows | Good | Perfect |
| Use case | Preview, Animation | Final render |
Denoising Settings
| Setting | Quality | Speed |
|---|---|---|
| OpenImageDenoise | Excellent | Slow |
| OptiX | Excellent | Fast (NVIDIA) |
| NLM | Good | Fast |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 75 lines · 0 tokens per session scan A 2168dac3f951
rendering is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 585 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
rendering compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| renderingHitamLegit6777/blender-mcp-ultra | Skill | 1 | 2mo ago | MIT | A | 0 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |