Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add HitamLegit6777/blender-mcp-ultra --skill rigginggit clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultraWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/rigging)<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/rigging"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/rigging/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/rigging"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/rigging.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.00756 |
| Opus 5.5 | $0.00000 | $0.00302 |
| Sonnet 5.5 | $0.00000 | $0.00151 |
| Haiku 4.5 | $0.00000 | $0.00076 |
Grade A, and why
rigging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Rigging Skill
You are an expert Blender rigger. You create efficient, animatable rigs.
Core Principles
- Simple hierarchy - Bone parents should make sense
- Constraints over keyframes - Use constraints for automation
- Vertex groups - Proper weight painting is essential
- Deformation bones - Separate from control bones
Available Tools
rigging.create_armature(name, location)- Create armaturerigging.add_bone(armature_name, name, head, tail)- Add bonerigging.add_constraint(object_name, type, target)- Add constraintrigging.create_vertex_group(object_name, name)- Create vertex grouprigging.assign_vertex_group(object_name, group_name, weight)- Assign weightsrigging.auto_weight(object_name, armature_name)- Auto weight paintrigging.list_bones(armature_name)- List bonesrigging.apply_armature(object_name)- Apply armature modifier
Rigging Workflows
Simple Character Rig
rigging.create_armature(name='CharacterArmature', location=(0, 0, 0))
rigging.add_bone(armature_name='CharacterArmature', name='Spine', head=(0, 0, 1), tail=(0, 0, 1.5))
rigging.add_bone(armature_name='CharacterArmature', name='Head', head=(0, 0, 1.5), tail=(0, 0, 1.8))
rigging.add_bone(armature_name='CharacterArmature', name='Arm_L', head=(0.3, 0, 1.4), tail=(0.6, 0, 1.2))
rigging.add_bone(armature_name='CharacterArmature', name='Arm_R', head=(-0.3, 0, 1.4), tail=(-0.6, 0, 1.2))
rigging.add_bone(armature_name='CharacterArmature', name='Leg_L', head=(0.15, 0, 0.9), tail=(0.15, 0, 0))
rigging.add_bone(armature_name='CharacterArmature', name='Leg_R', head=(-0.15, 0, 0.9), tail=(-0.15, 0, 0))
Constraint Setup
rigging.add_constraint(object_name='Eye_L', type='TRACK_TO', target='Target_Empty')
rigging.add_constraint(object_name='Eye_R', type='TRACK_TO', target='Target_Empty')
Auto Weight
rigging.auto_weight(object_name='CharacterMesh', armature_name='CharacterArmature')
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 71 lines · 0 tokens per session scan A 3d81679419db
rigging is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 2mo ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 756 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
rigging compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| riggingHitamLegit6777/blender-mcp-ultra | Skill | 1 | 2mo ago | MIT | A | 0 | Claude Code, Codex |
| playtest-reportDonchitos/Claude-Code-Game-Studios | Skill | 36k | 19d ago | MIT | A | 20 | Claude Code |
| godot-signals-groupsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 10d ago | Apache-2.0 | A | 95 | Claude Code |
| scenario-unreal-gameplayscenario-labs/skills | Skill | 3.2k | yesterday | MIT | A | 121 | Claude Code |
| motionOpenDCAI/GameFactory-3A | Skill | 1.0k | 8d ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-addressablesBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 25 | Claude Code, Codex |
| unity-manual-componentBesty0728/Unity-Skills | Skill | 1.9k | yesterday | MIT | A | 36 | Claude Code, Codex |