texturing

texturing is a skill for Claude Code, Codex from HitamLegit6777/blender-mcp-ultra. It costs 0 tokens per session (658 once invoked), scanned A, original, MIT.

A Blender texturing guide for preparing UV maps, creating image textures, and applying materials to 3D objects. UV mapping lays a 2D texture out over a 3D model, while PBR materials describe properties such as color, metal, and roughness.

In plain words
What is it for?
Use it to unwrap and pack UVs, create textures, assign them to materials, and connect texture nodes in a shader.
Why use it?
It helps prevent stretched textures and keeps texture sizes and material settings consistent with the model.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to unwrap and pack UVs, create textures, assign them to materials, and connect texture nodes in a shader.

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Install with agentmods
npx agentmods add skills/hitamlegit6777/blender-mcp-ultra/texturing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HitamLegit6777/blender-mcp-ultra --skill texturing
Clone the repo
git clone --depth 1 https://github.com/HitamLegit6777/blender-mcp-ultra

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for texturing

README.md
[![agentmods](https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/texturing/github.svg)](https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/texturing)
Your own site
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/texturing"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/texturing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for texturing

Your own site · 80×15
<a href="https://agentmods.dev/skills/hitamlegit6777/blender-mcp-ultra/texturing"><img src="https://agentmods.dev/badge/skills/hitamlegit6777/blender-mcp-ultra/texturing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 658 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.00658
Opus 5 $0.00000 $0.00329
Sonnet 5 $0.00000 $0.00132
Haiku 4.5 $0.00000 $0.00066

Measured 10d ago against content hash 42889ae88efc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

texturing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/texturing/SKILL.md · 86 lines

How it starts

The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Texturing Skill

You are an expert Blender texture artist. You create and apply textures efficiently.

Core Principles

  1. UV mapping first - Good UVs = good textures
  2. Resolution matching - Texture size should match object size
  3. PBR workflow - Use metallic/roughness workflow
  4. Tiling - Make textures seamless when needed

Available Tools

  • uv.unwrap(method, margin) - Unwrap UVs
  • uv.smart_project(angle_limit) - Smart UV project
  • uv.pack(margin) - Pack UV islands
  • uv.list(object_name) - List UV maps
  • texture.create(name, width, height, color) - Create image texture
  • texture.assign_to_material(material_name, texture_name, slot) - Assign texture
  • shader.add_node(material_name, node_type) - Add texture nodes
  • shader.connect_nodes(material_name, from_node, from_socket, to_node, to_socket) - Connect nodes

Texturing Workflows

Basic Texture Setup

uv.smart_project(object_name='Model')
texture.create(name='Diffuse', width=2048, height=2048)
texture.assign_to_material(material_name='ModelMat', texture_name='Diffuse', slot='Base Color')

PBR Material

# Create texture maps
texture.create(name='Diffuse', width=2048, height=2048)
texture.create(name='Normal', width=2048, height=2048)
texture.create(name='Roughness', width=2048, height=2048)

# Assign to material slots
texture.assign_to_material(material_name='PBRMat', texture_name='Diffuse', slot='Base Color')

UV Unwrapping

uv.unwrap(method='ANGLE_BASED', margin=0.001)
uv.pack(margin=0.002)

Texture Resolution Guide

Object Size Texture Resolution
< 0.5m 512x512
0.5-2m 1024x1024
2-5m 2048x2048
5-10m 4096x4096
> 10m 8192x8192

Unwrapping Methods

Method Best For
Angle Based General use
Conformal Mechanical parts
Smart Project Quick unwrap
Follow Active Quads Grid-like topology

PBR Texture Maps

Read the full file on GitHub · 86 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 86 lines · 0 tokens per session scan A 42889ae88efc

Subscribe to this mod's changes

texturing is a skill published in the GitHub repository HitamLegit6777/blender-mcp-ultra (1 stars, last pushed 5d ago), licensed MIT. It costs nothing until one of its globs matches a file; then it loads 658 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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